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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Recent Best Controversial
    • RE: Cheating in SupcomFA

      The separation of UI and Sim layers for modding is a key feature of SupCom and one of the things that makes its UI so advanced. People should be free to use whatever UI mods they think will improve their experience or effectiveness, including coding their own private UI mods.

      UI mods should be allowed and part of the game, and if some people are losing an advantage by not using them, then the problem is education, not UI mods.

      And if some people know how about the existence of UI mods, but are unwilling or unable to use them effectively, then that's a player skill problem, not UI mods.

      We can only decide that UI mods are a problem when their use is universal and we see that the entire game devolves into some unwanted state. That's the time when access to certain functions/data should be closed off to the UI layer, or certain UI mods banned, etc.

      posted in General Discussion
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      AdmiralZeech
    • Hello! Any new possibilities recently?

      Just dropping by to say hello, not sure if anyone remembers me. I used to play and do a bit of modding back in the old days of the official forums. Hope everyone is doing well and still enjoying the game 🙂

      In the years since, I've become a big enthusiast of VR gaming, and recently in that community some near-miraculous things have been happening with all sorts of games being modded into VR, assisted by AI coding models for reverse engineering and such.
      eg. Titanfall 2, Max Payne 2, Doom 2016, Gameboy Pokemon, Stardew Valley, etc.

      There's also a lot of classic console games being decompiled and ported to PC, again with AI assistance.

      Putting aside the ethical concerns, there's no question that it's a powerful tool that can enable some things that were previously impractically difficult for home modders.

      I was just wondering if this has opened up any new possibilities for some of the things that were previously impossible. Most importantly, recompiling the engine for 64bit. Or altering some of the hard-coded behaviours in the engine.

      These days I've been mostly playing Zero-K and BAR, mostly because it feels like there's greater possibility and longevity in a fully open source game. But maybe a decompilation of SupCom could unlock something similar?

      posted in General Discussion
      A
      AdmiralZeech