@uveso Sorian might be an issue, I have tested the Uvesco overwhelm and it seems ok the game runs fine, although I have tried like 5 games only so far.
Latest posts made by hedgehunter
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RE: Game freeze when using Sorian AI
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RE: Game freeze when using Sorian AI
@uveso Hi, I have removed the MODS, and removed restrictions you asked but I have added the 3xResources 3xStorage 3xBuildRate 3xBuildRange Build range just to get the game running. Still froze, see the log, not sure if that help as I have limited the issues to 1 MOD (or type of mod).
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RE: Game freeze when using Sorian AI
@uveso Thanks for the effort you put into this.. I paused the game I had to run out so that is what you see there.. I have removed the split screen hence the size of the file. I have a suspicion that one of the mods is causing the crash but I would like to get them working as I love this setup.. I will disable the mods you mentioned with the other stuff and see. But if all good after I remove stuff what then?
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RE: Game freeze when using Sorian AI
@uveso here is is a latest log with debug enabled:
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RE: Game freeze when using Sorian AI
@uveso Is it normal when debug option is enabled the gameplay screen gets split in 2 after 1 minute, both displaying the same?
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RE: Game freeze when using Sorian AI
@uveso Sure I will give it a go, thanks for getting back so fast..
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RE: Game freeze when using Sorian AI
@uveso IT has frozen again see the log:
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RE: Game freeze when using Sorian AI
@uveso Thanks for the reply I will give it a try and see,
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Game freeze when using Sorian AI
I got occasional freezes, 7 out of 10 games, when using AIX:Sorian AI. I have tried other AI's but this is the best so far I have tried. Here is the log from my last freeze:
info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance
info: Mounting sounds in mod: blackopsfaf-unleashed
info: Mounting sounds in mod: totalmayhem
info: Prevented loading content that is not allowed: modules.nx2
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\setons miniclutch aix', mounted as '/maps/setons miniclutch aix/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods#2x resources,storage,buildrate,buildrange', mounted as '/mods/#2x resources,storage,buildrate,buildrange/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-swarm', mounted as '/mods/ai-swarm/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all factions', mounted as '/mods/all factions/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antares unit pack (xenos balance v2)', mounted as '/mods/antares unit pack (xenos balance v2)/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antaresunitpack', mounted as '/mods/antaresunitpack/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t2_t3_storage_faf', mounted as '/mods/t2_t3_storage_faf/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\editor.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\effects.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\env.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_de.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_es.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_fr.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_it.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_us.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\lua.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\meshes.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mods.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mohodata.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\moholua.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\objects.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\projectiles.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\props.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\schook.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\skins.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\textures.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\units.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\users\hedge\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\movies', mounted as '/movies/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\sounds', mounted as '/sounds/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\maps', mounted as '/maps/'
info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\fonts', mounted as '/fonts/'
debug: Current gametime: 00:06:00
info: Hooked /units/ueb4302/ueb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_script.lua
debug: Current gametime: 00:06:30
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:07:00
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:07:30
info: CWldSession::DoBeat() unknown entity id (0x2ff00096) supplied in a pose update.
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:08:00
debug: Current gametime: 00:08:30
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
info: CWldSession::DoBeat() unknown entity id (0x2ff00062) supplied in a pose update.
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
info: CWldSession::DoBeat() unknown entity id (0x2ff00009) supplied in a pose update.
debug: Current gametime: 00:09:00
debug: Current gametime: 00:09:30
info: CWldSession::DoBeat() unknown entity id (0x2ff00090) supplied in a pose update.
debug: Current gametime: 00:10:00
debug: Current gametime: 00:10:30
debug: Current gametime: 00:11:00
debug: Current gametime: 00:11:30
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:12:00
info: CWldSession::DoBeat() unknown entity id (0x2ff0001b) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00035) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00477) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00479) supplied in a pose update.
debug: Current gametime: 00:12:30
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:13:00
info: CWldSession::DoBeat() unknown entity id (0x2ff0028d) supplied in a pose update.
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
info: CWldSession::DoBeat() unknown entity id (0x2ff00452) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff008d0) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0093a) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0093c) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff009a7) supplied in a pose update.
debug: Current gametime: 00:13:30
debug: Current gametime: 00:14:00
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:14:30
debug: Current gametime: 00:15:00
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:15:30
debug: Current gametime: 00:16:00
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:16:30
debug: Current gametime: 00:17:00
debug: Current gametime: 00:17:30
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function
AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:18:00
warning: Error running OnLayerChange script in Entity url0203 at 5b803408: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): Game object has been destroyed
stack traceback:
[C]: in functionSetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): in function
SetWeaponEnabled'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2092): in functionSetWeaponEnabledByLabel' ...\gamedata\units.nx2\units\url0203\url0203_script.lua(47): in function <...\gamedata\units.nx2\units\url0203\url0203_script.lua:42> debug: Current gametime: 00:18:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function
error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304>
(tail call): ?
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in functionBuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function
CheckBuilderConditions'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in functionGetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function
GetHighestBuilder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
debug: Current gametime: 00:19:00
debug: Current gametime: 00:19:30
info: Hooked /units/urb4302/urb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_script.lua
debug: Current gametime: 00:20:00
debug: Current gametime: 00:20:30
debug: Current gametime: 00:21:00
info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0008b) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff000a2) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff000a3) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff000b4) supplied in a pose update.
warning: ACU kill detected. Rating for ranked games is now enforced.
info: Sending game result: 5 score 1
info: GAMERESULT : \000score 1
warning: ACU kill detected. Rating for ranked games is now enforced.
info: Sending game result: 5 score 2
info: GAMERESULT : \000score 2
debug: Current gametime: 00:21:30
debug: Current gametime: 00:22:00
debug: Current gametime: 00:22:30
debug: Current gametime: 00:23:00
info: Hooked /units/uab4302/uab4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_script.lua
debug: Current gametime: 00:23:30
debug: Current gametime: 00:24:00
info: ren_oblivion true
info: ren_ui false
info: CNetTCPBuf::Read(): recv() failed: WSAECONNRESET -
RE: FAF will not connect
@sheikah Kaspersky, removed it, it is good now, cheers, shitty app it seems, I could not find where it blocks it..