Include the possibility to OVERCHARGE GUNSHIPS!
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Im tired of this thing when some braindead 1400 enemy air player just decides not to make air but make some 3-4 fat t3 gunships and FUCKING SNIPE MY ACU. Or any other ACU. Instead of PLAYING THIS GAME. Its like Sui. (the Sui problem is still not solved in this game). on minute 12 normaly have like 5 t2 flaks and sometimes 1 t3 AA what is NORMAL i think. But it doesnt protect me. They just kill all my aa in a fracture of a second and finish my ACU. The game cant be played in a normal way because i have to chose between making my army to push or just to protect my mexes and territory and spamming 5+ t3 AA and 10 t2 flaks to protect my COMMANDER. but i have to play against my opponent which is making bricks or percies. ANd in plus my air player can not react in time and send air (which happens 90% of the time). Poor gaming. and it is STILL NOT FIXED. THIS OVERCHARGES MY ASS!!
Allow owercharge t2 and t3 gunships so ACU can protect himself and opponent air player would chose other targets like mexes and factories insted of sui-sniping coms.
And please dont make a dumb balance desicions like increasing gunship cost for 100 mass or something like that because that doesnt solve the main problem. -
By the way - in the Supreme Commander intro cinematic a UEF commander shoots down a plane. Probably with overcharge.
This is canon!
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aside from skill issue, play decapitation
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The air is soo OP!
333 DPS do damage a lot for each t3 gunship. -
Just a heads up but there is a mod that gives you the ability to shoot air units but to be honest having overcharge on air is a little worthless. If someone has too many gunships the overcharge is useless. 40 gunships is enough to enter a base and kill the commander long before he gets the second shot off for overcharge.