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    T2 torpedo turrets are awful

    Scheduled Pinned Locked Moved Balance Discussion
    24 Posts 10 Posters 640 Views 2 Watching
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    • SaverS Offline
      Saver @rampeer
      last edited by

      @rampeer

      Hello,
      I finished my terrace earlier today, so I had time for the mod. I tested the speed at 2.5 and found it to be too fast for what should be a stationary setup. I have therefore set the speed to 1.

      You can also test the mod yourself. It is now on FAF.
      mobile T2 Torpedo Launcher
      3a45d094-342d-4f4f-a2e9-0bf0fdbd69f3-Launcher.png

      auch mal fünf gerade sein lassen

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      • B Offline
        Blade_Walker
        last edited by Blade_Walker

        Just FYI - all T2 torp defense also have personal stealth so if moveable they will not show on radar / sonar after you lose vision of them… this would actually make them more useful as (semi) static defense if they had very slow speed (0.1 is minimum I believe)

        S 1 Reply Last reply Reply Quote 0
        • S Online
          Sainse @Blade_Walker
          last edited by

          @Blade_Walker it would be annoying to micro

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          • R Offline
            rampeer
            last edited by rampeer

            Will try with bots ASAP!

            Did not know t2 turrets have stealth (checked unit DB, it's true). But as it's a building, once spotted (by air scout, for example) the radar blip will always remain while it's in the zone of a radar - right? Sounds like a strange feature

            The more this thread goes on, the more I discover. They are half the price of a destroyer for about the same HP and DPS; not all factions' destroyers outrange T2 torps; they have steath. Maybe underutilization is just a meta thing?

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