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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    game crashes after few minutes or after trying to close it

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    game crash
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    • T Offline
      Taily
      last edited by

      My friend got issue with game - his game crashes after few minutes or when trying to close game. here is debug log game_22970710.log . we tryed this https://steamcommunity.com/app/9420/discussions/0/1739968490550491239/?l=tchinese
      https://forum.faforever.com/topic/6850/unhandled-exception-crash-and-also-when-trying-to-close-the-game (
      Windows key > type: Control Panel > Open > Sound > Playback > select the Device you use:
      Configure > Stereo > finish configuration,
      Properties:
      Enhancements > Disable all enhancements,
      Advanced > no higher than 24 bit, 48000 Hz,
      Spatial Sound > Off,
      Restart or Shift+Shutdown (not just Shutdown) of PC
      ) but it did not help. any suggestions what we might do?

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      • S Offline
        Sprouto
        last edited by

        Aside from the basic sound configuration - which it appears you have done - most motherboard manufacturers install an applet (usually found down in the system tray - near the time - that allows additional audio controls. These applications are typically the cause of the problem - uninstall them if you don't absolutely need them.

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        • T Offline
          Taily
          last edited by Taily

          crash text: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x02fcd78e
          attempted to read memory at 0x3e5c7000

          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
          Cmd line arguments : /init init.lua /nobugreport /log C:\Users\fire4\AppData\Roaming\Forged Alliance Forever\logs\game_22971002.log /gpgnet 127.0.0.1:53901 /mean 1303.6099853515625 /deviation 119.14099884033203 /savereplay gpgnet://127.0.0.1:53902/22971002/DrReed.SCFAreplay /country RU /clan ABS /numgames 135 /numgames 87

          Callstack:
          Unknown symbol (address 0x02fcd78e)
          Unknown symbol (address 0x02fca3dd)
          Unknown symbol (address 0x02fcdd4b)
          Unknown symbol (address 0x004db001)
          Unknown symbol (address 0x1142e47b)
          Unknown symbol (address 0x666f724b)

          Last 100 lines of log...

          debug: generated neighbors and labels: 3.814722
          debug: generated marker metadata: 3.815222
          debug: NavGenerator - culled 424 labels
          debug: cleaning up generated data: 3.815538
          debug: generated tree information: 3.925797
          debug: Generated in 3.93 seconds
          debug: Allocating 28.8mb memory
          debug: Allocated megabytes for labels: 0.229713
          debug: Number of labels: 446.000000
          debug: Number of cells: 72923.000000
          debug: { -- table: 26691F50 (200 bytes)
          debug: Air = {...} -- table: 26691B18 (200 bytes),
          debug: Amphibious = {...} -- table: 26691AA0 (200 bytes),
          debug: Hover = {...} -- table: 26691AC8 (200 bytes),
          debug: Land = {...} -- table: 26691A78 (200 bytes),
          debug: Water = {...} -- table: 26691AF0 (200 bytes)
          debug: }
          debug: Caching 4 markers of type Large Expansion Area!
          debug: Caching 9 markers of type Expansion Area!
          debug: Generated rally point markers in 1.19 miliseconds
          debug: Caching 36 markers of type Rally Point!
          debug: Generated rally point markers in 0.16 miliseconds
          debug: Caching 74 markers of type Naval Area!
          debug: Generated naval area markers in 2.26 miliseconds
          debug: Preloading 1418 batch textures
          debug: Preloading 0 d3d textures
          debug: Preloading 0 models
          debug: Preloading 0 animations
          info: creating medium fidelity terrain
          info: creating low fidelity water
          info: creating medium fidelity terrain
          info: creating low fidelity water
          debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
          debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
          debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
          debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
          debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
          debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
          debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
          debug: Context based templates: Found template: AppendAirGrid with name Air grid
          debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
          debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
          debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
          debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
          debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
          debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
          debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
          debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
          debug: Context based templates: Found template: PointDefense with name Point defense
          debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
          debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
          debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
          debug: Context based templates: Found template: T3Extractor with name Extractor
          debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
          debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
          debug: Context based templates: Found 23 templates
          info: /savereplay
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          info: Exe GitSHA: acaa28b
          debug: Session time: 00:00:27 Game time: 00:00:00 Heap: 416.0M / 389.7M
          info: Exe GitSHA: acaa28b
          info: Exe GitSHA: acaa28b
          info: Exe GitSHA: acaa28b
          info: Exe GitSHA: acaa28b
          info: Exe GitSHA: acaa28b
          info: Exe GitSHA: acaa28b
          info: Exe GitSHA: acaa28b
          info: Exe GitSHA: acaa28b
          debug: Caching 1 markers of type Island!
          debug: Caching 0 markers of type Naval Exclude!
          info: *AI DEBUG: ARMY 2 : Initiating Archetype using TurtleMain
          warning: No tooltip in table for key: options_invert_middle_mouse_button
          warning: No tooltip in table for key: options_invert_middle_mouse_button
          debug: Session time: 00:00:37 Game time: 00:00:10 Heap: 416.0M / 392.2M
          warning: No tooltip in table for key: options_invert_middle_mouse_button
          debug: Session time: 00:00:57 Game time: 00:00:29 Heap: 416.0M / 399.4M
          info: creating high fidelity terrain
          info: creating high fidelity water
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          warning: GetResource: Invalid name ""
          info: Can't find texture "" -- trying fallback.
          info: Score data received!
          info: GPGNET: setting nat handler to 0x00000000
          info: CNetTCPBuf::Read(): recv() failed: WSAEINTR

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