Today, as the first entry to this article:
With Traitors setting is enabled, any player defeated will be forced to give all remaining units and buildings to their killer.
If the Defectors setting the highest scoring player (ally of foe) gets the units.
This is how you can set up and play Traitors and Defectors .
As the title of this post suggests I would like you to mix up your games.
I hope that as you read this you can keep and open your mind further.
I am going to be suggesting many mostly uncommon game settings, maps, mods and modes over time. Of course I would encourage everyone to do the same to the best of their abilities.
To start us off I am going to lay out 2 settings you may not know you had available.
Settings;
- Traitors: Setting found under "Share Options" within the lobby.
Not FAF specific.
No separate downloads or updates required.
Can be played ranked or un-ranked.
Can be played with AI.
Can be played in FFA & team games.
Can be played with other modes (ex. Phantom, Nomads etc.)
Does not affect performance any more than Full Share.
With this setting enabled, any player defeated will then be forced to give all remaining units and buildings to their killer. This function is very similar to that of "Full Share" under the same drop down menu.
With Traitors, you will need to be more aggressive and more defensive in your tactics.
Create a 'snowballing' effect by taking out an enemy with a large army.
Make your enemy need to change tactics putting them off edge by eliminating a player who may have been their counter.
Set up new and more diverse bases faster with inherited enemy factories, economy buildings and units.
Put your opponents on a two front war with the remains of another player killed behind or beside them.
Boost the morale of your team by taking out major players and put fear into your enemies by bringing the might of an extra army to bear.
Reinforce yourself and avenge any units fallen in successfully taking out an opponent.
This sounds very simple and it is, once in a lobby you are ~3 clicks away from a Traitors game.
- Defectors: Also found under "Share Options" within the lobby
Very similar to a Traitors game, Defectors: offers nearly everything the same only the highest scoring player, allied or not, even if they did not assist in or make the kill will obtain the remaining buildings and units.
Whether or not you allow the score to show or not will be up to you!
Cons:
100% Ineffective in 1 vs 1 and unified team games (ex. Survival).
May not play well on maps where opponents teams are bundled too closely.
While most effective in "Assassination" other victory conditions may not play as well
Encourages snipes over the usual spam.
Encourages 'picking on the little guy' when not all players are equally matched.
If mods that have similar and automatic functions to this are used or enabled they will cause interaction problems.
Players may choose to Ctrl+K (force kill) their units upon their defeat to cheat the system .
Check in for future additions here as I shall personally update this as time goes on.
I encourage you to comment with your findings and suggestions.
Further posts from me here will not be as long should detailing them allow it.
Thank you for your guidance in this, community & staff.