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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    What can be done to make 1v1 more popular?

    Scheduled Pinned Locked Moved General Discussion
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    • GanimaG Offline
      Ganima @Psalm-19-1
      last edited by

      @yew It's real data so it's quite valuable. I don't really see that anything large has changed to affect this data. Of course, it would be nice to have more recent data, but the fact the any genuine hard information exists is surprising to me.

      Secondly, I will corroborate this data with my own anecdotal experiences. I have, and still do, find larger maps daunting. You usually get way more mass to manage, you need to do a transport build order usually and use transports and you need to defend and get intel on a much larger area. Not to mention that these maps can also include navy so it's so much new things to deal with. Back in the old days when Heaven was still active there was some kind of ice map that was massive and as a new player it was very stressful to get it.

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      • L Offline
        Lowki
        last edited by

        I will concede that my earlier point about smaller maps being for more high level players was flawed as was pointed out by @StormLantern

        however the only thing I stand by is that when it comes to maps for particular skill levels is the map complexity that has the largest impact.

        So I would put farward this argument, the lower level maps should be as plain and as simple as possible, with no terrain or water or reclaim, and as skill level rises so to should the map complexity slowly adding features like plateaus, water and civilian structures to reclaim or capture

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        • Paradox_of_WarP Offline
          Paradox_of_War @BlackYps
          last edited by

          @blackyps Top G

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          • S Offline
            StormLantern Team Lead @Lowki
            last edited by

            @lowki @maudlin27

            Looking at the survey results again, it does indeed seem that 10x10 maps are currently a bit underpresented in the lower rated brackets of the mappool..

            Ill take a look if the team will agree with an extra 10x10 map in the lower brackets.

            GanimaG 1 Reply Last reply Reply Quote 1
            • GanimaG Offline
              Ganima @StormLantern
              last edited by

              @stormlantern Can mapgen NOT be included into 1v1 ladder please? It generates terrible, turtle-y maps.

              S 1 Reply Last reply Reply Quote 0
              • S Offline
                StormLantern Team Lead @Ganima
                last edited by StormLantern

                @ganima

                Could you link me to one of your replays where it makes this type of map?

                Edit: Nvm, I found your replays. You have played a handful of mapgen 1v1's and indeed with exception of 1 of them they were all turtle maps. However, I also checked the ten most recent mapgens created in your 1v1 rating bracket.
                Of those, only 2 maps that were turtley.

                So I think you have simply been unlucky with what mapgen came up with in your games. Besides, there has been some recent feedback from lower rated players that wanted mapgen in their bracket. Hence why it was added a few months back.

                GanimaG 1 Reply Last reply Reply Quote 0
                • GanimaG Offline
                  Ganima @StormLantern
                  last edited by

                  @stormlantern I have also checked and it appears you are correct. Still I think they are much less interesting and worse looking compared to handcrafted maps.

                  Paradox_of_WarP 1 Reply Last reply Reply Quote 0
                  • Paradox_of_WarP Offline
                    Paradox_of_War @Ganima
                    last edited by

                    @ganima that's why we have a balance though. Can't please everyone.

                    1 Reply Last reply Reply Quote 0
                    • DgunD Offline
                      Dgun
                      last edited by

                      make mapes purely mapgen random and I would play a lot more... I think others as well. 3s is the leading choice for a reason.

                      Paradox_of_WarP 1 Reply Last reply Reply Quote 0
                      • Paradox_of_WarP Offline
                        Paradox_of_War @Dgun
                        last edited by

                        @dgun mapgen is already common in 1v1. What do you have against normal maps?

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                        • ValkiV Offline
                          Valki
                          last edited by

                          The biggest problem with ladder for me was extremely variable game length, which doesn't work with my busy life.

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                          • N Offline
                            naSimka @Ganima
                            last edited by

                            @ganima allow people banned for base ctrl k in team game to play ladder 1v1, lol.
                            it will be insta + 500 ladder players

                            1 Reply Last reply Reply Quote 1
                            • M Offline
                              MassBlockader
                              last edited by

                              I play 3v3 cause of mapgen. I don't play 1v1 cause there is no mapgen. Mapgen is fair, I don't have to fight ppl who optimized BO specifically for certain maps

                              1 Reply Last reply Reply Quote 1
                              • O Offline
                                ovenman
                                last edited by

                                DUDE I WANT TO PLAY BERMUDA LOCKET AGAIN OH MY GOD I CAN'T EVEN IMAGINE ALL THE GOOD GAMES I'VE BEEN MISSING OUT ON IF BERMUDA LOCKET WAS THE ONLY MAP I WOULD PLAY FA EVERY DAY JUST SO I CAN ENJOY THE IMMENSE DEPTH OF GAMEPLAY IN BERMUDA LOCKET BERMUDA LOCKET ISN'T JUST YOUR TYPICAL MAP IT COMBINES LAND AIR AND NAVY FOR THE ULTIMATE VERTICAL SLICE OF THE FA EXPERIANCE WHEN I PLAY BERMUDA LOCKET I PLAY TO WIN I KNOW MOST CAN'T HANDLE THE FAST PACED HIGH IMPACT GAMEPLAY THAT BERMUDA LOCKET CREATES ONLY A STRETEGIC MASTERMIND HAS WHAT IT TAKES TO UNDERSTAND THE SUBTLTIES OF BERMUDA LOCKET AS THE GREAT MASTER SUN TZU SAID WAR IS WON ON A SOLDIERS STOMACH IN BERMUDA LOCKET THE REAL WAR THE REAL SOLDIER IS THE ENGINEER BERMUDA LOCKET IS WON BY THE COMMANDER WHO BETTER UNDERSTANDS THE NEEDS OF THE SOLDIERS AND THE RED ROCKS ONLY ENGINEERS FED ON A DIET RICH IN RED ROCKS WILL BE ABLE TO SUSTAIN THEMSELVES FOR THE BATTLES OF BERMUDA LOCKET WHEN TWO SOLDIERS ARE EVENLY MATCHED IT IS SAID THE SOUL IS WHAT MAKES THE DIFFERENCE AND THE RED ROCKS ARE THE SOUL OF BERMUDA LOCKET ONLY THOSE WHO HAVE ALLIGNED THEM SELVES WITH THE WAY OF THE RED ROCKS OF BERMUDA LOCKET WILL SUCCEED FOR THEY ARE THE VITALITY OF THE SOLDIER AND THE VITALITY OF THE SOLDIER IS THE VITALITY OF THE COUNTRY

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