How can I get the world height of an object / bone above the surface terrain?
Note: Planning on using this to cause objects to fall during its death event. Only other option would be to use projectiles that use the objects model / textures. However, this is an even bigger can of worms as I'd need to use only one of the bones to achieve the effect. Not the entire model. (Don't recall how I did this 10 years ago either)