Ok, that's a good reason. But couldn't a system that punishes such behavior be put in place? Like keep track for each player what maps they get and if they DC. If someone DCs >10 times from a particular map (and always on that map), but almost never from others, the likelihood of that not being on purpose is really low. Increase the "10" number to reduce chances of false positives.
Or, could there be a detection system that sees who DCed, that person gets penalized, and the rest of the players don't. I understand it would be hard to pull maybe in 1v1 if a player comes up with some kind of DoS attack on the opponent, but in 2v2, 3v3 and 4v4... idk, 60 seconds feels like a safe bet game-wise (as in nothing really major can happen in the first 60 seconds).
Edit:
Like, I'm thinking how other games get around this issue. I'd assume a time-penalty system would work as well, but I feel such a system would probably punish willing players that just had an unlucky DC too much.