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    Why is it OK for Cybran to have the only stealth air?

    Scheduled Pinned Locked Moved Balance Discussion
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    • FtXCommandoF
      FtXCommando
      last edited by

      Haven't turned in circles for like, 3 years.

      Omni is min 20 or so in teamgames, meaning there is like 10 minutes of t3 air gameplay without it and those 10 minutes are likely the actual critical aggressive moves, and on larger maps it won't cover like a third of the map.

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      • R
        RedX
        last edited by

        Got an up to date guide on current air micro? Or even the patchnotes that changed it? I had absolutely no idea anything changed lol... I've been out of the game for a while.

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        • FtXCommandoF
          FtXCommando
          last edited by

          No real guide on it far as I know, you just move your cloud into the enemy cloud and hit stop so the ASF micro themselves. When the clouds are quite big often you need to stop micro select segments as they move into the fight so that they don't go idle due to having nothing in range to fight.

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          • F
            FunkOff @FtXCommando
            last edited by

            @ftxcommando said in Why is it OK for Cybran to have the only stealth air?:

            Haven't turned in circles for like, 3 years.

            Omni is min 20 or so in teamgames, meaning there is like 10 minutes of t3 air gameplay without it and those 10 minutes are likely the actual critical aggressive moves, and on larger maps it won't cover like a third of the map.

            WHAT?! Is there a video of the new meta? I swear to god people last week were still circiling ints and asfs

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            • FtXCommandoF
              FtXCommando
              last edited by

              They shouldn’t be, basically everyone will lose doing circle micro against stop micro. I’d just watch any 2k rated airfight to see it happen, both air clouds will collide, players hit stop, and the ASFs will target air units individually until a winner happens. However unlike manually targeting ASF, they will shoot at any ASF within range rather than a specific one they were told to target.

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              • waffelzNoobW
                waffelzNoob
                last edited by

                I still circle my asf, only use stop micro for large airfights. Pretty sure thats the general rule, and if not, i 1v3'd your air so get crushed noob

                frick snoops!

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                • O
                  One-Above-AlI
                  last edited by One-Above-AlI

                  cybran = stealth
                  uef = big hp (now dont work by balance patch "one hp mex")
                  aeon = para, hover units, navy.
                  sera = com, ahwassa, no ras.

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                  • R
                    RedX
                    last edited by

                    I'm still not sure I understand why stop micro is better, tbh. What changed to make stop micro better?

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                    • FtXCommandoF
                      FtXCommando
                      last edited by

                      Can't turn nearly as tight in circles anymore. Most of the time your ASF are just going to be gliding at an arc and therefore not shooting since they aren't facing anything in front of them.

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                      • R
                        RedX
                        last edited by

                        Can you point me in direction of "good" air players whose replays I can watch? Every game I've played I see people in the upper 1k range circling ASFs still and I don't pay enough attention to the top level of players to even know who to watch.

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