FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Enable wasp projectile impact effects against air units

    Scheduled Pinned Locked Moved Suggestions
    8 Posts 3 Posters 560 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Z Offline
      Zephanos
      last edited by Zephanos

      I always found it odd that during air engagements the Wasp projectiles would always just vanish when impacting a target, especially compared to other asf like the Corona which has a very bright explosion on impact.

      After playing around in sandbox to see if this was a bug I noticed the wasp's weapon does indeed have an effect made but it only triggers on grounded units. I went and checked the code and the lua seems to be missing FxImpactAirUnit.

      I think enabling this weapon effects to play against air units would make it visually more interesting and look less unfinished, especially since it seems to be unintentional.

      I made a few short videos as well showcasing the wasp with its effects working on air units. https://imgur.com/a/Qdp9jsf

      1 Reply Last reply Reply Quote 4
      • TheVVheelboyT Online
        TheVVheelboy
        last edited by

        @Jip Make it happen? Or maybe it was removed due to some performance issues or w/e?

        1 Reply Last reply Reply Quote 0
        • JipJ Online
          Jip
          last edited by

          We can do this, never noticed that the effect was missing 🙂

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • JipJ Online
            Jip
            last edited by

            Consider it done: https://github.com/FAForever/fa/pull/5066

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 5
            • Z Offline
              Zephanos
              last edited by Zephanos

              @jip Awesome, thanks! Though I noticed in the PR the effect used was "TAAGinsuHitLand", which only makes a little 2d orange fireball, it seems like it would be used if the beam hit the ground. "TAAGinsuHitUnit" seems more appropriate for hitting another aircraft, making a big blue flash followed by sparks.

              1 Reply Last reply Reply Quote 4
              • JipJ Online
                Jip
                last edited by

                Ah, my mistake. I'll fix it tomorrow

                A work of art is never finished, merely abandoned

                Z 1 Reply Last reply Reply Quote 4
                • Z Offline
                  Zephanos @Jip
                  last edited by

                  @jip you're all good I appreciate you even taking the time to look at this 🙂

                  1 Reply Last reply Reply Quote 1
                  • JipJ Online
                    Jip
                    last edited by

                    There we go: https://github.com/FAForever/fa/pull/5079

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 2
                    • First post
                      Last post