TMM option to hide your opponent's name and rank
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@hinthunter ??? I've literally just pointed out there is no such option as hiding your credentials.
The closest example would be heartstone with streamer mode on that does that stuff but it doesn't apply to faf example
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@xiaomao said in TMM option to hide your opponent's name and rank:
Eh, you sure they are hiding their names? Actions such as this have been quite popular not only on faf but in other games to literally just screw with other people. Not to hide their names cuz they are afraid of being seen or anything... It's just community trolling.
From the looks of it... yes they are hiding their names.
Some casual advanced trolling done by competing players lol what a joke.https://us.forums.blizzard.com/en/sc2/t/whats-the-deal-with-the-llllllllllll-names/1528
https://www.reddit.com/r/starcraft/comments/2i9kte/why_are_barcode_names_a_thing/
https://gamefaqs.gamespot.com/boards/954437-league-of-legends/73229286
https://tl.net/forum/starcraft-2/526731-barcodes-on-sc2-discussion-ban-them-from-ladderI mean this keeps going...
and this is just one game that happens to be most popular and most influential RTS
Providing option to hide names (and hopefully rating) would open many interesting possibilities with: meta, team games, 1v1, balance, venting, stress...
Open to talk about it in a discord...
@Rezy-Noob said in [TMM option to hide your opponent's name and rank]:
@hinthunter ??? I've literally just pointed out there is no such option as hiding your credentials.
The closest example would be heartstone with streamer mode on that does that stuff but it doesn't apply to faf example
Well life finds a way, like they did no? No such option? Why not implement it? Clearly it is somewhat wanted, clearly it gets some stuff done, clearly people do it for some purpose or goal...
We can help the players by doing this both to improve and to allow them to play care free.
I am not going to square one with this convo, so... acknowledge it. -
No,it doesn't, because you will end up starting to change a lot more things such as modifying the report system and altering the database that is already being overloaded with data, also need someone to code and maintain that just to satisfy a very low percentage of population when there re like 2736193 other problems that require those resources
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@rezy-noob
Jip told me that report would work just fine with this implemented (PlayerID is still seen by moderators), implementation it self would not be difficult so i been told by old dev named Alex (i think that was his name)
If nobody wants to do it that is fine, this talk is not about that, but we cant deny that it does bring some kind of results based on what kind of implementation is in place.@Jip Can you confirm first bit if is no trouble.
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The best part of this is that you link a bunch of threads that conclude it's a bunch of dudes doing stuff for fun or doing stuff because they saw higher skill players do it and mock endranni for saying it was a bunch of ppl having fun.
If somebody knows all you do is sit and base and idle for 20 minutes, then you get punished for being a one note player. Diversify your gameplay or get hardstuck at the rating where people develop the capacity to play around your one gameplan. Pointless to put into place a system to reward dudes doing the same thing every game.
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@ftxcommando said in TMM option to hide your opponent's name and rank:
The best part of this is that you link a bunch of threads that conclude it's a bunch of dudes doing stuff for fun or doing stuff because they saw higher skill players do it and mock endranni for saying it was a bunch of ppl having fun.
Not sure how you managed to pull that out of all the links provided, but sure.
@ftxcommando said in TMM option to hide your opponent's name and rank:
If somebody knows all you do is sit and base and idle for 20 minutes, then you get punished for being a one note player. Diversify your gameplay or get hardstuck at the rating where people develop the capacity to play around your one gameplan. Pointless to put into place a system to reward dudes doing the same thing every game.
Could go other way around and force the player to think of all possibilities not just of one cuz he played versus that player before. He could also diversify his gameplay instead of playing to counter enemy play.
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No it can’t go the other way around. That entire sentence is absolutely incoherent.
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@hinthunter i am not saying that it is impossible or hard, what i am saying is that it requires to change stuff that always brings bugs and issues and from my pov this does way more harm than good. I am also pretty sure that the conclusion that you came into from that big ladder thread is a bit wrong as introducing hidden credentials doesn't fix the main issues that were brought up there