Commander Survival Kit (A new SIM Mod)
-
Men 1 question:"Why it so hard?1 on one site,2 on another,3 on 3"
-
Why it not in 1 site?
-
This post is deleted! -
@famklio
Hey,
honestly I don't fully understand what you mean.
Can you please explain to me in detail what you mean?If you mean the Layout:
The Layout of both Managers is already located on 1 Side which is the Left Side in this Case. Of course this makes the whole thing easier to use for left-handed people. So I can understand that right-handed people have a harder time. I am already aware of this and want to implement the following in the future:I Plan to add an alternative Layout which is sperated into the Left and Right Side as following:
Fire Support Manager on the Left Side
Reinforcement Manager on the Right SideOr do you mean the 4 Techlevel Sections for the Land, Air and Naval Reinforcement Managers?
There is the Reason why it has been seperated into these 4 Techlevel Sections. First to make the whole thing more Sorted in General, which means Tech 1 Units only in the Tech 1 Section, Tech 2 Units only in the Tech 2 Section and so on. Second I plan to add Support for Units from other Unit Mods as callable Reinforcements in the future such as from CSK Units, Blackops, Brewlan, 4th Dimension and more. A single Techlevel Section Like the previous one in 1.71, which includes all Units from each Techlevel would be overloaded with alot of available Units really fast. Eventually it would make the Icons much smaller, unsorted and the prices unreadable. So as an Result it would make it much Harder for you to indentify them at the End. At Last that is actually a consequence, which I have in Mind.
It is actually more easier and faster to just click on the Forward and Back Buttons to Switch these Techlevel Sections to the one you want. But of course that is a matter of taste. What I can suggest for an improvement in the future is that the tech level section you are currently on is saved. This means that if you open the respective reinforcement manager again later, you will be on the Techlevel page/section you were on before. At the moment, when you open a reinforcement manager, you always start in the Tech 1 section and have to move forward/back to the section you had. This is probably not practical in the long term, which I understand.
An another Implementable Solution could be to add an new Lobby Option where you can Set the Techlevel Section to be seperated into the 4, which we have now or to an Single one which includes all available callable Reinforcement Units Independent from their Techlevel.
The 4 Techlevel Sections, which we have now is what I prefere personally so it will be the Default Value for this new Lobby Option. So If you want the Single Techlevel Section you will be able to Set it in the Lobby directly with this new Lobby Option before you start a Match.I think this is probably a better Solution, because it will give you and other people the possibility to set what they prefere more in this aspect.
It has nothing to do with being hard, but rather a question of how it has been implemented so far. With the 4 tech level sections, I thought it would make more sense to only contain the callable reinforcements units that belong to these tech levels instead of having a single one which includes all of them. But as I Said previously that is an Matter of Taste. Of course, I am open to any suggestions and criticism. As always I will also make sure that the mod is user-friendly and configurable as possible with each Version. For this reason, I have given you the two suggestions above to implement them into a future Version of the Commander Survival Kit.
I am therefore curious what you say about these.
See you soon.
Best regards
CDRMV