Shields:
Both player and HQ Guardian shields have been buffed. Small increases in shield strength, with large increases in shield regeneration rate, which has been set to 0.006 of shield strength.
Satellites:
Fixed bug in countermeasure for satellite spam. Satellites also only do 1/3rd damage against HQ's buildings. Countermeasures will randomly trigger once enough satellites are built and destroy satellites in the air. The Emergency Countermeasures, which only triggers once and will destroy all satellites, has been changed to be triggered when HQ is at 20% health. The plus side of adding a satellite countermeasure is I learned satellites were counting towards the antiair response script, and have corrected the oversight.
Artillery Retaliation:
Retaliation strength has been reduced a little versus T3 artillery and Novax Centers, meaning won't spawn as many counter artillery. Previous response was too punishing versus T3 artillery, when considering DPS and the changes to satellites make them less effective.