@stec
You requested the settings for the game the other night.
For the map "Stulta Aqua Pugna"
-Map Settings not mention leave as Default.
HQ Settings:
HQ Spawn Spot: Player 1
HQ Shields/SMD/TMD Defnces: HQ S2-Tier Defenses
HQ Point Defenses: HQ Guardian PD S-Tier
Salvation Player
Salvation Player Slot: Half of Team
Wave Setup
1a: 6 minutes Build Time
1b: 2 wave Air Delay
1c: 3 wave Navy Delay
3a: 30 min Hold till Final
4: 40% Slower Tech Progression
6a: 8 units Land
6b: Land Special - Amphibious
6c: 2 > 1.75 > 1.5> 1.25 > 1 Land Multi
6d: 50% Land T4
7a: 9 units Air
7b: Air Special - Torps Bombers
7c: 2 > 1.75 > 1.5> 1.25 > 1 Air Multi
7d: 50% Air T4
8a: 3 units Navy
8b: 2 > 1.75 > 1.5> 1.25 > 1 Navy Multi
8c: 50% Navy T4
AirDrops
Airdrops On/Off: Transports Every 3 to 5 Mins
Airdrops per Wave: 3 Transports
Airdrops Multi: 1 > 1 > 1.5> 2 > 3 Multi
Airdrops Start Time: 0.30% Airdrop Holdtime Start
Airdrops Unit Types - Amphibious/Hover
Airdrops Rambo: 60% Rambo Drop
Airdrops Experimental: 40% T4 Airdrop
Airdrop Spawn Location: Spawn West Side
Extra Waves/Response
2a: AntiAir Response Multi 0.5x
2b: Extra ASF Multi 1.25x
3a: 0.90% Holdtime till ACU Hunters
4a: 4 min Paragon Punishment
SB2: Base Count 1.5x
SB3: Nuke Retaliation - Off
SB4: Power Stall - 5 Mins
SB5: 5 units per Rift
EndGame Settings
1a: Endless Land+Air+Navy
2a: 3 units Land Boss
2b: 0 units Land Boss
2c: 2 min Respawn Bosses
3b: 8 min till Artillery
4c: 1 +/- Units per Doom Wave
4e: 4 Doom Maximum Wave Size
EcoBoost
ECO1: 40 EcoBoost
ECO2a: 150 EcoBoost
ECO2b: 5 min Endgame EcoBoost
Nukes
Strike Start Time: 0.95% Holdtime till Nukes
Strike Frequency: Nukes Every 7 to 10 Mins
And the 13 Mods that were On:
1.5x t2 Artillery Range, 75% Cost
ACU Boost 1.5x
AI Wave Survival
50% Air Crash Damage
All Factions Quantum Gate
BlackOps FAF: ACUs
AntiNuke 50% Cost
Half Commander Upgrade Costs
Hardened T1 Point Defense
Hive Energy Stations
No Friendly Fire
Wreck Reclaim 67%
1.5x Build Range