The worst experimental in the game: the bug
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there are many walkers in mods such as blackops so I guess it is possible
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My first thought is lower the cost and total HP, and make it the Monkeylord of the sky. But I also understand that T3 air is being looked at, so maybe that domino needs to fall first.
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@mach if its set to experimental it will still target the decoy. So target priority does nothing and that's what torp defense already does so its not like this is unprecedented. Certainly a better option than "funny bug walk" which is just imbalanced.
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@comradestryker Uh i didn't say to get rid of the stealth, stealth is radar based. The jammer would be visual and omni based (it creates physical entities like the drones from a kennel)
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@vinyl117 you all keep saying its imba but that really only holds up in a vacuum, the same way fatboy should be imba because "it got so much range and dps", turns out its quite hard to get adequate value for it because it so easy to counter using air or t2 arti. also you heared of manual targeting ?
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@lorem_ipsum My main complaint is it feels out of place and would be a lot of work. Okay manual targeting is more time spent on trying to get the bug which if the "drones" (for lack of a better term) are a part of the unit they still eat the initial fire either way if the targeting makes them priority anyway.
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@vinyl117 doesnt rly feel out of place for a faction using walking boats imo, also seems way easyer and direct to implement then whatever your idea is, espically considering that for a playtest you dont even need a walking animation. that can be added at a later date similar to the stomp feater or the gc claws that had been disabled for quite some time.
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I think a nice first step would be to make a new unit variable called "Grounded" or something and adding it to some air units that so that they cant be targeted by air when landed. See if that changes up the meta a bit if you can somehow force those air units to land to keep them safe. I mean ground units can attack landed air units. Cant we make it the other way around for some of them?
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add 6 t3 transport slots to the bottom and now it's the best
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Alternatively give it a battleship gun because it would be funny. (This is mostly a joke for legal purposes) Give it the ability to transport units like its a t3 transport.
Edit: Make it land and become stationary give it a battleship battery, land battleship.
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not sure why you would want to give a unique ability of UEF to a another faction.
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@azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway?
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I will also still say that strapping a battleship turret to its ass if you make it land is more cybran than just making it a shittier monkey. Just give it jamming and call it a day or do something cool like make it a deployable artillery base. (It'd be cool af)
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@vinyl117 said in The worst experimental in the game: the bug:
a deployable artillery base.
isn't that scathis already?
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@mach kinda, thats why its in the cybran MO. Its just a battleship gun on the bugs ass when it lands giving it some more base punching ability. I'm personally tired of the devs balancing the entire game around 2ks doing shit.
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@vinyl117 said in The worst experimental in the game: the bug:
@azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway?
its doesnt anymore