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    4v4 TMM January 2023 Map Pool Tier List

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    • S Offline
      Sainse
      last edited by

      This post is deleted!
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      • Accidental_AeonA Offline
        Accidental_Aeon
        last edited by Accidental_Aeon

        4v4 tmm.png

        TMM Rating: 1317
        Global Setons Rating: 1500

        Note: There seems to be a noticeable uptick in instant ctrl k when a player doesn't like a map. Please grow up.

        Canis is so low because it is so campy. I put the water maps higher because I like navy.

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        • B Offline
          BrainDeadCommand
          last edited by

          its clear navy maps dominate

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          • M Offline
            Matches
            last edited by

            Please remove all naval maps from tmm gold and below. we all suck at them and 99% of the time when a naval map loads people leave or draw. Navy is an acquired taste and many people like me are happy to play this game being decent at air and land and have no desire as a casual to be a naval player.

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            • Sladow-NoobS Offline
              Sladow-Noob
              last edited by

              Sadly I cannot disagree with Matches. Hearing negative feedback from a lot of lower ranked players whether it is bc someone else sucks or they have no idea what they're doing.
              Since I dunno how many navy maps there are exactly.. Maybe keep the standard ones for now and see if the feedback gets better.

              Inactive.

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              • C Offline
                Cyborg16
                last edited by

                1400
                my-image.png

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                • ArhurtA Offline
                  Arhurt @Maomaoo
                  last edited by

                  @chisato said in 4v4 TMM January 2023 Map Pool Tier List:

                  capella six have tons of unbuildable mexes and obnoxious amount of dense reclaim, hutts and sr islands have very awkward path finding that makes them unplayable, krakens nest have some terrain issues but dont remember where.

                  Would love to have a chance to fix the pathfinding issues if I am provided a bit more context to understand it.

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