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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    M28AI Devlog (v328)

    Scheduled Pinned Locked Moved AI development
    745 Posts 70 Posters 2.8m Views 5 Watching
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    • maudlin27M Offline
      maudlin27 @Malitarh
      last edited by

      @Malitarh Not sure I understand your first point. Is it that the fatboy is firing at something that is blocked by a cliff? If so then this can happen, as unless M28 is comfortable there is almost no threat it will be cautious with the fatboy and not want to move it closer to a target

      M27AI and M28AI developer:
      https://forum.faforever.com/topic/5331/m28ai-devlog-v327
      M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

      1 Reply Last reply Reply Quote 0
      • M Offline
        Malitarh @maudlin27
        last edited by

        @maudlin27 ,
        Yes. The first sentence states that Fatboy often fired at targets behind the rock. It seemed to me that this was a logical error, because it was possible to shoot at the object from maximum distance if you positioned yourself at a different angle. In the video attached to the previous message, he could have moved to the right while remaining under the cover of his units.

        But I understand that sometimes it’s better to try to break through the rock or just stay at a distance than to get closer.

        maudlin27M 1 Reply Last reply Reply Quote 0
        • M Offline
          Malitarh @maudlin27
          last edited by

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          • maudlin27M Offline
            maudlin27 @Malitarh
            last edited by

            @Malitarh Unfortunately analysing from what point a unit whose shots are currently blocked would be able to move to in order to hit the target, while still being at max range, would likely be very cpu intensive to implement.

            It might be possible with the fatboy since as an experimental it's typically built in small numbers, but unfortunately the recent faf patch means I wouldn't be able to do the analysis required to consider further

            M27AI and M28AI developer:
            https://forum.faforever.com/topic/5331/m28ai-devlog-v327
            M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

            1 Reply Last reply Reply Quote 1
            • maudlin27M Offline
              maudlin27
              last edited by

              v328 Update
              10 changes mostly relating to low mex map tweaks, including:

              • Fixed an issue with Seraphim and Aeon ACUs not getting a blackops gun upgrade
              • Added more variety to M28's low mex build order choices in teamgames
              • T1 PD should be less likely to be built on low mex maps.
              • Used a more detailed method of assessing if T1 arti should retreat from enemies

              Acknowledgements

              • Shazbot - Highlighting a bug with M28 not getting blackops ACU upgrades

              Trophy award

              • Malitarh and Lazert - beating M28 1.5 AIx in a 2v2 (although I may end up tweaking the Sladow trophy to require it to be a 1v1 award only as it was in part prompted by Sladow beating M28 1v1, whereas the Radde trophy was prompted by teamgames against M28)

              M27AI and M28AI developer:
              https://forum.faforever.com/topic/5331/m28ai-devlog-v327
              M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

              1 Reply Last reply Reply Quote 0

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