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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    M28AI Devlog (v328)

    Scheduled Pinned Locked Moved AI development
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    • maudlin27M Offline
      maudlin27
      last edited by

      v324 Update
      8 changes, mostly relating to SCTA, including:

      • Adjusted SCTA build order to build wind turbines, and prevented mine layers being built
      • SCTA T2 tactical nukes can be fired by M28
      • Added a limit on how long transports should wait to load more engineers before moving out
      • Low mex map logic shouldn't be applied to sub-5km maps that have more than 2 mexes per player

      Acknowledgements

      • Malitarh - replay on sub-5km map where M28 played poorly (note I need access to the other replay where the ACU was locked in an upgrading-cancel upgrade cycle to look into that issue)

      M27AI and M28AI developer:
      https://forum.faforever.com/topic/5331/m28ai-devlog-v327
      M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

      M 1 Reply Last reply Reply Quote 2
      • M Offline
        Malitarh @Malitarh
        last edited by

        @maudlin27 , Perhaps this wasn’t obvious. I have already sent the replay you were interested in. This is a link to Google Drive in this message:

        Malitarh said:

        Something was wrong with the FAF, but here’s the replay file — it’s working.
        https://drive.google.com/file/d/1pFA9iAgP0QiZyQMGo8L0rIm4pHrFsPk0/view?usp=drive_link

        Sorry, it’s not available on the FAF server. Only as a local file.

        maudlin27M 1 Reply Last reply Reply Quote 0
        • maudlin27M Offline
          maudlin27 @Malitarh
          last edited by

          @Malitarh I don't have access to the replay file (I requested access to it at the time)

          M27AI and M28AI developer:
          https://forum.faforever.com/topic/5331/m28ai-devlog-v327
          M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

          M 1 Reply Last reply Reply Quote 0
          • M Offline
            Malitarh @maudlin27
            last edited by Malitarh

            @maudlin27
            I’ve opened access. Sorry, I very rarely use Google Drive. In many other services, copying an open link already changes the file status to “open to everyone via the link.”

            maudlin27M 1 Reply Last reply Reply Quote 0
            • maudlin27M Offline
              maudlin27 @Malitarh
              last edited by

              @Malitarh Thanks, checking the replay the enemy AI kept trying to TML M28's ACU when it was upgrading, so it'd cancel the upgrade and move the ACU when it could see the TML missile approaching. However I can refine slightly so it considers if it has TMD that will block the missile.

              Mass storage not being built would've been that M28 didnt have many engineers in its core base as it was focusing on building units since its base was under near-constant attack (and those engineers it did build had more urgent issues to deal with), but I'll look at having T2 land factories build a few engineers even where it has a T3 HQ if it's lacking storages for a t3 mex.

              M27AI and M28AI developer:
              https://forum.faforever.com/topic/5331/m28ai-devlog-v327
              M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

              M 1 Reply Last reply Reply Quote 2
              • maudlin27M Offline
                maudlin27
                last edited by

                v325 Update
                7 changes, including:

                • M28 should try and build its first/main naval factory with more clearance around it so it's less likely to have T3 units get stuck
                • Fixed a bug with the land combat logic that was double-counting enemy threats in some cases leading to M28 being over-cautious (when not able to kite the enemy)
                • Land factories should build more engineers if M28 has a T3 mex in the zone without mass storage
                • ACUs should consider if they have TMD coverage before cancelling an upgrade when spotting an incoming TML missile

                Acknowledgements

                • Fearghal - Highlighting M28's naval factory issues on Adaptive Bloob
                • Malitarh - Replay with M28 cancelling upgrades repeatedly due to TML missiles that it wasn't threatened by

                M27AI and M28AI developer:
                https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                1 Reply Last reply Reply Quote 3
                • C Offline
                  chris12
                  last edited by

                  Hello Maudin!

                  Ive updated faf to the newest version. And ive updated the complete env.nx2 folder ive hosted a new game in faf.

                  Since than i cant start m28.

                  Ive got the following message

                  Hello maudin!

                  I ve updated faf and the complete env.nx2 gamedata folder. I hosted a new game.

                  Since than the game doesnt start with the m28 ai mod. Without it starts perfectly. Ive got following error message fatal error c

                  Unhandled exception:

                  The system cant find the file

                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                  Cmd line arguments :

                  Callstack:
                  Unknown symbol (address 0x008d462c)

                  Last 100 lines of log...

                  debug: GpgNetSend ClearSlot 8
                  debug: GpgNetSend ClearSlot 9
                  debug: GpgNetSend ClearSlot 10
                  debug: GpgNetSend ClearSlot 11
                  debug: GpgNetSend ClearSlot 12
                  debug: GpgNetSend AIOption AI: M28 Land Faction 5
                  debug: GpgNetSend AIOption AI: M28 Land Color 1
                  debug: GpgNetSend AIOption AI: M28 Land Team 1
                  debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
                  debug: GpgNetSend AIOption AI: M28 Air Faction 5
                  debug: GpgNetSend AIOption AI: M28 Air Color 2
                  debug: GpgNetSend AIOption AI: M28 Air Team 1
                  debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
                  debug: GpgNetSend ClearSlot 1
                  debug: GpgNetSend ClearSlot 2
                  debug: GpgNetSend ClearSlot 3
                  debug: GpgNetSend AIOption AI: M28 Land Faction 5
                  debug: GpgNetSend AIOption AI: M28 Land Color 1
                  debug: GpgNetSend AIOption AI: M28 Land Team 1
                  debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
                  debug: GpgNetSend ClearSlot 5
                  debug: GpgNetSend ClearSlot 6
                  debug: GpgNetSend ClearSlot 7
                  debug: GpgNetSend ClearSlot 8
                  debug: GpgNetSend ClearSlot 9
                  debug: GpgNetSend AIOption AI: M28 Air Faction 4
                  debug: GpgNetSend AIOption AI: M28 Air Color 2
                  debug: GpgNetSend AIOption AI: M28 Air Team 1
                  debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
                  debug: GpgNetSend ClearSlot 11
                  debug: GpgNetSend ClearSlot 12
                  info: >> SendArmySettingsToServer: Slot 1 empty
                  info: >> SendArmySettingsToServer: Slot 2 empty
                  info: >> SendArmySettingsToServer: Slot 3 empty
                  info: >> SendArmySettingsToServer: Setting army 1 for slot 4
                  debug: GpgNetSend AIOption Kohne (AI: M28 Land) Army 1
                  info: >> SendArmySettingsToServer: Slot 5 empty
                  info: >> SendArmySettingsToServer: Slot 6 empty
                  info: >> SendArmySettingsToServer: Slot 7 empty
                  info: >> SendArmySettingsToServer: Slot 8 empty
                  info: >> SendArmySettingsToServer: Slot 9 empty
                  info: >> SendArmySettingsToServer: Setting army 2 for slot 10
                  debug: GpgNetSend AIOption Shun-Ylliushi (AI: M28 Air) Army 2
                  info: >> SendArmySettingsToServer: Slot 11 empty
                  info: >> SendArmySettingsToServer: Slot 12 empty
                  info: >> SendArmySettingsToServer: Slot 13 empty
                  info: >> SendArmySettingsToServer: Slot 14 empty
                  info: >> SendArmySettingsToServer: Slot 15 empty
                  info: >> SendArmySettingsToServer: Slot 16 empty
                  debug: GpgNetSend GameState Launching
                  debug: OpenMovie /movies/cybran_load.sfd: 3772
                  debug: Preparing movie /movies/cybran_load.sfd: 3772
                  debug: Preparing movie /movies/cybran_load.sfd: 3772
                  debug: Preparing movie /movies/cybran_load.sfd: 3772
                  debug: Preparing movie /movies/cybran_load.sfd: 3772
                  debug: Preparing movie /movies/cybran_load.sfd: 3772
                  debug: Preparing movie /movies/cybran_load.sfd: 3772
                  debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 3772
                  info: Starting background task "Map loader /maps/sirgis/sirgis.scmap"
                  info: Background task "Map loader /maps/sirgis/sirgis.scmap" running.
                  info: Active game mods for blueprint loading:
                  info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
                  info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
                  info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
                  info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
                  info: Blueprints Loading... '*.bp' files
                  info: Blueprints Loading: original files from /effects directory
                  info: Blueprints Loading: original files from /env directory
                  info: Blueprints Loading: original files from /meshes directory
                  info: Blueprints Loading: original files from /projectiles directory
                  info: Blueprints Loading: original files from /props directory
                  info: Blueprints Loading: original files from /units directory
                  info: Blueprints Loading: modded files from "M28AI Co-op Tools" mod
                  info: Blueprints Loading: modded files from "M28AI Per-Unit Inherit" mod
                  info: Blueprints Loading: modded files from "M28AI" mod
                  info: Blueprints Loading: modded files from "Visual Nuke Warning Mod" mod
                  info: Blueprints Extracting mesh...
                  info: Blueprints Modding...
                  debug: Blueprints.lua - Found (614) scripted icon assignments in Redux Strategic Icons 4K by macdeffy.
                  debug: Blueprints.lua - Found (128) manual icon assignments in Redux Strategic Icons 4K by macdeffy.
                  info: Blueprints Loading... completed: 606 original, 5 modded, and 74 preset units
                  info: Blueprints Loading... completed: 393 original and 0 modded projectiles
                  info: Blueprints Registering...
                  debug: MEM: -31 bytes RULE
                  info: Hooked /lua/system/class.lua with /mods/m28ai/hook/lua/system/class.lua
                  debug: Lua session environment initialized with game version 3839, game type FAF and at commit hash 36701ed9e184818bc264ec0b325676356c1ed743
                  info: Active mods in session:
                  info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
                  info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
                  info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
                  info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
                  info: "Supreme Score Board2" v25 (RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0250) by HUSSAR
                  info: "Redux Strategic Icons 4K" v02 (90d28644-9911-40b3-8393-2446f1388cff) by macdeffy, Lordfapington69
                  info: Hooked /lua/UserSync.lua with /mods/supremescoreboard2/hook/lua/UserSync.lua
                  debug: MEM: -5247026 bytes STIMap
                  debug: MEM: -5247026 bytes LoadTexturing
                  debug: MEM: -5247026 bytes WaterMask
                  debug: MEM: -12252683 bytes TERRAIN
                  info: Background task "Map loader /maps/sirgis/sirgis.scmap" finished.
                  info: Saving replay to "C:\Users\chris\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\replays\Chris\LastGame.SCFAReplay"

                  maudlin27M 1 Reply Last reply Reply Quote 0
                  • maudlin27M Offline
                    maudlin27 @chris12
                    last edited by maudlin27

                    @chris12 Do you get the issue with just M28 (and no other mods) enabled (e.g. it looks like a couple of other sim mods are enabled as well from that log)? And if so, does it load fine without M28 enabled at all?
                    Also enable the FAF debugger as it may give more information in the log to help figure out the cause and/or be of help if you post to the technical support forum in discord

                    884c7a05-dab9-4e00-96ac-c209f9831bfe-image.png

                    M27AI and M28AI developer:
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                    M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                    1 Reply Last reply Reply Quote 0
                    • maudlin27M Offline
                      maudlin27
                      last edited by

                      v326 Hotfix
                      Fixed a bug introduced in the last version relating to naval factories

                      M27AI and M28AI developer:
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                      M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                      1 Reply Last reply Reply Quote 1
                      • M Offline
                        Malitarh
                        last edited by

                        Hello!
                        I found two more exotic maps where the M28 is significantly weaker.

                        1. The Flat map. No terrain, no trees or rocks, 1 mex per player, huge open space. I consistently win under these conditions. Here’s a replay with the latest version of the M28. https://replay.faforever.com/27913558

                        2. The ACU Lab 1 map. No resource sources, 5x5 km, 8 players. I played 4 vs 4, all AI — M28. If there isn’t a random massive attack on me while I’m upgrading the ACU to T2, my team will win. Perhaps the tactic for 4 players should be to upgrade one of them to T2 while the others defend and share resources — which is exactly what I managed to do. Here’s the replay of that battle:
                          https://replay.faforever.com/27913954

                        P.S. Was there any change related to distancing from exploding objects, such as reactors, if they are planning to explode?

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          Malitarh
                          last edited by Malitarh

                          I got curious. I took advantage of the discovered weakness to defeat the AIX M28 and meet the requirement for the Sladow trophy.
                          https://replay.faforever.com/27914091

                          Moreover, Flat meets the requirements for the second award. But right now I don’t have enough time, and I’ll need several attempts.

                          1 Reply Last reply Reply Quote 1
                          • M Offline
                            Malitarh
                            last edited by

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              Malitarh
                              last edited by Malitarh

                              I decided to review these replays myself and found that they cut off on the server, and only the local file contains the full version of the replay. I’ll write to Discord and ask why this happens regularly. Maybe it’s because of playing with bots? So I’ll post the local files for each battle here so everyone can see them in full:

                              27913558: https://drive.google.com/file/d/10C1GUIyGMwyNuqS4kFKySsv3lzRq_NSm/view?usp=drive_link

                              27913954: https://drive.google.com/file/d/1-a2jE9r0zufjEbSEbBgG5aPW4cehmyCn/view?usp=drive_link

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Malitarh
                                last edited by

                                I found out that when launching FAF locally, replays are not recorded and cannot be saved. I apologizing for any time that may have been wasted, as I was sure that match 27914091 was a victory over AIX-M28, but in fact it was the previous one, which ended due to an accidental indication of ACU movement.

                                At that time, I couldn’t launch the game on the server. And, accordingly, the local game simply wasn’t recorded.

                                I deliberately launched the game again under the same conditions and roughly repeated the tactic, but this time on the FAF server.

                                Replay 27948977. The version on the server keeps breaking somewhere in the middle, so I’m sending it again via Google Drive:
                                https://drive.google.com/file/d/1avEgW_geQoEnblfQSGrlzB-CDPoyurst/view?usp=drive_link

                                maudlin27M 1 Reply Last reply Reply Quote 0
                                • maudlin27M Offline
                                  maudlin27 @Malitarh
                                  last edited by maudlin27

                                  @Malitarh For future reference if playing offline then the replay should be saved as LastGame.SCFAReplay against your profile name (I don't have the normal location to hand though as I use linux now, but it's probably ...Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/replays/[Profile name])

                                  M27AI and M28AI developer:
                                  https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                                  M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                                  1 Reply Last reply Reply Quote 1
                                  • maudlin27M Offline
                                    maudlin27
                                    last edited by

                                    v327 Update
                                    19 changes, including:

                                    • Various adjustments to M28's approach to low mex map to add a bit of variety to the initial build order and greater aggression
                                    • Fixed a bug relating to where to place a PD (which could cause issues on some more unusual maps with narrow pathable areas)
                                    • Adjusted land scout logic so the first land scout in a zone should support longer ranged units in that zone instead of moving to a different zone.

                                    Acknowledgements

                                    • Marlitarh - Replay on a map with 0 mexes which highlighted a flaw with M28's assumption it'd have at least 1 mex to upgrade in a game

                                    Trophy award

                                    • Marlitarh - for beating M28 1.5 AIx on a no mex map (assumed - the replay stopped before the end and I was on linux at the time so couldn't run the local replay uploaded, but it was clear from the replay that M28 was headed for a likely loss)

                                    M27AI and M28AI developer:
                                    https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                                    M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                                    1 Reply Last reply Reply Quote 2
                                    • M Offline
                                      Malitarh
                                      last edited by Malitarh

                                      Here, I reproduced the error that was previously observed. The situation begins at 42-43 minutes. M28-Easy is persistently conducting artillery fire on the hill with the “Fatboy” cannons.
                                      This has happened before as well, through the main part of the mountain, when someone tried to shoot at my main base.
                                      https://drive.google.com/file/d/1BhLHxx5RMohUgLjZHwm99UjJ3Dp7lpzH/view?usp=drive_link

                                      And here, a victory is achieved over the new version 327 on the same map (ACU Lab 1) 2 vs 2. In addition to the fact that this is a trophy, there is an error related to shooting at the ACU Cybran obstacle at minute 8. Although the situation is different, it seems this is a different bug.
                                      Battle #27981000
                                      https://replay.faforever.com/27981000

                                      maudlin27M 1 Reply Last reply Reply Quote 0
                                      • maudlin27M Offline
                                        maudlin27 @Malitarh
                                        last edited by

                                        @Malitarh Not sure I understand your first point. Is it that the fatboy is firing at something that is blocked by a cliff? If so then this can happen, as unless M28 is comfortable there is almost no threat it will be cautious with the fatboy and not want to move it closer to a target

                                        M27AI and M28AI developer:
                                        https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                                        M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          Malitarh @maudlin27
                                          last edited by

                                          @maudlin27 ,
                                          Yes. The first sentence states that Fatboy often fired at targets behind the rock. It seemed to me that this was a logical error, because it was possible to shoot at the object from maximum distance if you positioned yourself at a different angle. In the video attached to the previous message, he could have moved to the right while remaining under the cover of his units.

                                          But I understand that sometimes it’s better to try to break through the rock or just stay at a distance than to get closer.

                                          maudlin27M 1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            Malitarh @maudlin27
                                            last edited by

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