v20 Update
- 13 misc changes, including improving buid order where the hydro is relatively far away from base, making the ACU slightly more aggressive early-mid game, Ahwassa targeting tweak, and special shielding bugfix
- Improved ACU combat performance on FA Mission 2 (Dawn) so M28 can now handle the opening section on hard (if supported by a competent human)
- 21 changes to try and have M28 complete FA Mission 1 on hard - it managed to save the civlians (2nd main mission) once, but most of the time will still fail. This includes torpedo bomber micro, naval micro where units are outranged, fixing bugs with building naval factories in water zones, reducing the engineers sent to a water zone in one go once it has a factory in place, fixing issues with land scouts trying to move to locations outside the playable area, improved ACU build order in scenarios where it is overflowing mass due to reclaim, and increased gunship aggression
- New cruiser bombardment logic, where UEF and Seraphim cruisers should be more likely to target enemy structures instead of providing AA defence
- 3 changes relating to Fields of isis replay (including fixing a bug with path generation and making units more aggressive if the enemy gets a game ender)
Acknowledgements
- Ice-IX – Highlighting flaws with M28’s hydro build order on crag dunes.
- bsee replay where M28 failed with its map setup logic
- Hdt80bro – discussion about ways of checking if a unit has fired the last shot in a cycle
- Kagurazakana – Replay highlighting bug in M28’s land zone generation logic that could lead to asfs suiciding into the enemy base