v116 Update
30 changes, the majority of which were based on testing M28 Seraphim vs LOUD on a '4-island' type map.
- SACUs should get build power upgrades when overflowing mass, and pro-actively build experimentals to use up the mass
- Fixed an issue that could arise on larger maps if the area surrounding a mex appeared impathable (resulting in the mex being ignored by M28 for the game)
- M28 should now (similarly to a player) infer that if a previously scouted mex or factory shows as dead, it means the factory has been upgraded (not that the factory is dead)
- Various adjustments to Yolona targeting to help close out the game where there aren't any high value targets remaining
- 15 LOUD specific adjustments (including not building ahwassa, experimental land transports or experimental counterintelligence units, being less likely to pause land factories, not treating experimental mobile aeon arti as a scathis, being more likely to upgrade T3 mexes and pgens to T4, building more t3 mass fabs, upgrading t3 mass fabs to t4, adding a workaround for an issue relating to Seraphim buildings that would cause shields to be built on repeat, and a few other changes).
Acknowledgements
- Azraeel - Testing on LOUD and highlighting a few bugs/issues, including noting T3 mass fabs can upgrade; that barrage artillery were being treated similarly to strategic artillery; and a bug with the Aeon mobile experimental arti
- umbrasolis - Posting another 1v1 replay vs M28