v57 release
Campaign and replay related changes
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Added a new 'no rush' type feature to the hostile campaign AI if it 's using M28 - you can now specify in game options how long it will be before M28 applies most of its logic (including attacking). This is to help make some of the missions where the AI starts with a huge army no longer impossible:
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3 fixes for Aeon M3 so M28 works as a hostile or allied AI
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9 changes based on Radde's trophy entry (beating M28 1.4 on a naval map), including reduced ecoing so that more resources can be spent defending against navy
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2 changes on Winter Duel (Sladow trophy entry) so more T1 arti get built and tanks should wait longer before attacking the enemy ACU
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3 other changes, including adding a threshold for torpedo bombers to be built so the enemy doesn't trigger an emergency response when sending a single engineer across the water
Trophy awards
- Radde trophy - Radde and KuhwaKlimakleber - 1.4 resource 2v2, naval mapgen map
- Sladow trophy - Triangleleaf - 1.8 AiX Winter Duel