v27 Update
Assortment of different changes, ranging from improving the build order on one map, refining late-game logic, and optimising pathing for large maps
- 10 mostly build order based changes to Verdant Valley
- Fixed a bug with generating map pathing that caused Signalpoint team AI map to not work, along with fixing a bug during games on maps with underwater mexes
- 15 changes based on a Xander6 Adaptive replay, including adjustments to decisions on what experimental should be built, more precise gunship targeting logic, fixing a bug that meant Czars and SoulRippers often wouldnt attack, and fixing a bug that meant telesnipe upgrades would take much longer to get
- 2 changes based on Selkie Isle map (fixing a bug with overbuilding SMD against Seraphim battleships, and making M28's air force more likely to defend torpedo bombers)
- 8 changes based on fields of isis, mostly around trying harder to shield friendly T2 arti
- Units with mobile factories (e.g. aircraft carriers) should no longer be treated as factories (so shouldn't build anything). However, to compensate for this I've added support for using the fatboy as a mobile factory.
- Significant reduction in the time taken to load frostmill ruins, to under a minute (for decent CPUs), from a previously unrecordable (due to how long it would take) time
- 10 other changes, including adding a redundancy for when engineers get stuck trying to load into a transport, improvements to the unit cap logic and fixing a bug that would cause land factories to be overbuilt late-game
Acknowledgements
- Saver – Highlighting error on Signal point map
- Radde – 4 more replays, including one that featured M28’s first successful double-tele-snipe (which was great to see)
- Babel, V_k, Anon, and Jip and Relent0r – Babel, V_K and another user highlighted maps where M28 didn’t appear to work. I got similar issues but with Jip and Relent0rs help I realised I was getting the error if I tried playing FAF after updating the FAF develop exe, or vice versa (trying to play FAF develop after having updated the FAF exe), so I expect this is the same point – i.e. it’s due to changes made to FAF which should hopefully align the two in a few days.
- Sprouto – suggesting warping engineers that are stuck with a transport load order (but not actually loading) to be at the transport location (which solved the issue in one replay)