https://replay.faforever.com/22429263
At around the 15 minute mark. if you need anything else le tme know.
https://replay.faforever.com/22429263
At around the 15 minute mark. if you need anything else le tme know.
v93 Update
Hotfix, with 15 bugfixes and other changes
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
Tnx. Im still playing on that fortress map. Just 3 quick things.
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v94 Update
18 changes and (mostly campaign related) fixes, including:
Acknowledgements
No changes to trophies from before
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v95 Update
11 changes/fixes; aside from some campaign bugfixes (including fixing an issue where M28 could ctrl-K almost its entire army when the map expanded), many of the changes were to try and improve how M28 deals with restorers, including:
Acknowledgements
Trophies
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
Quick question: Any way to enable the overwhelm cheat option for M28? Unless I'm mistaken, this setting has not effect on M28.
Thanks!
@hammi Not at present, as that feature has to be specifically coded into an AI
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v96 Update
16 mostly minor tweaks and fixes based on campaign testing, including:
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
I got an unhandled exception after a long time, prolly played this map 30-40 times without a single crash, and long games, 3+ hours with paragon and tons of units.
The only difference is that i was streaming to my friend this time. Could this be the reason or u see something in logs, maybe recent update to M28 ?
@goblinsly2 Nothing obvious from the log, can you turn on the FAF debugger? That way if you get crashes in the future there's a greater likelihood the log will contain information pointing towards the cause:
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
I will do that. Also, when the game stopped responding, i waited about 30 seconds, then i alt+tabbed and saw another window opened called unhandled exception. Does it matter which one i close first in order to give game enough time to write into logs, game window or unhandled exception ? The only other thing that comes to mind is that i was streaming a game to a friend, but game was at 0 at that time.
I don't know if it would matter, but if it did I'd guess you should close the unhandled exception first just in case it affects the crash report log.
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v97 Update
10 generally minor changes and fixes, including:
Acknowledgements
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v98 Update
11 more changes and fixes:
Acknowledgements
Trophies
No changes to before:
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v99 Update
13 changes including:
Acknowledgements
Trophies
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
v100 Update
M28 turns 100! 18 changes and fixes this update, including:
Acknowledgements:
Trophies
No change from before (Radde trophy - current holder Radde who beat v98 M28AI; Sladow trophy - current holder Radde who beat v81 M28AI)
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v112
Using your ais in parched river with ninja drones, offline skirmish.
It's the reclaim drones that break it. I'll just disable the drones next time, so, no rush.
@maudlin27 said in M28AI Devlog (v100):
M28 turns 100!
Congratulations to a great anniversary and achievement, and thanks for this great contribution!
- New AIx overwhelm mode where M28 can gradually get stronger or weaker over the course of the game - 3 new config settings have been added allowing you to specify the rate of change in the AIx modifier, how frequently it changes, and when it stops changing.
THANKS!!! specifically for this one.