So see thread signature:
If anything happened here is why T3 (Assault Bots and similar units) might feel truly meh is I don’t know how intended this. But raw damage nerf on percy, is 1450 which is just ackward ass damage.
Pillars have 1500 HP. Percys could two shot a com a 3k. Now 3 shot. And witj such a low fire cycle that 50 adds up.
Harbringers time to kill is almost double (Almost like the Percy change) with its raw damage.
Aeon Snipers take 3 shots to kill 2 vs previously 3 due to see RIP overkill damage. Sera Sniper takes 2 Shots to Kill Ishies now.
And Siege Tank need an extra shot to kill a Blaze or Yenzenye health unit. So hears ranges I’d make.
Percy > 1500. Only relavent vs Pillar but removes ackward overkill also makes a couple percies far more threatening to a commander as 2 fire cyclces = RIP Com
Siege Tank > main guns to 70 Damage removing ackward 10-50 HP left on on cover targets. And makes MU v Pillars. Doesn’t really change vs Ishis or Rhinos HP
Harbringer just decrease raw damage to 100 but increase fire rate to 3.33 (or conversely go to 200 stay the same fire rate depending if Harbringers utility vs Low Tech wants to be related).
Like those changes alone would basically remove ackward hp or overkill for these units vs T2 Main Tanks (Except Percy vs Rhinos).
That said, I mean the ackwardness of HP left of these units is that intentional?