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    alt-tab issues/crash/grey-screen with multiple/dual screens

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • G Offline
      Goofyseeker311
      last edited by

      when going into game (single player private lobby against random ai, not yet in game), then alt-tab several times in variable ways, then both screens go to grey and the uncaught exception window happens:

      ---- clip log -----

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x008ed676
      attempted to read memory at 0x00000000

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\tapio\AppData\Roaming\Forged Alliance Forever\logs\game_18641067.log /gpgnet 127.0.0.1:64943 /mean 1130.71 /deviation 279.891 /savereplay gpgnet://127.0.0.1:60802/18641067/Goofyseeker311.SCFAreplay /country FI /numgames 3 /numgames 3

      Callstack:
      Unknown symbol (address 0x008ed676)
      Unknown symbol (address 0x00430b2c)
      Unknown symbol (address 0x00979952)

      Last 100 lines of log...

      debug: SND: Loaded SoundBank 'x06_vo'
      debug: SND: Loaded SoundBank 'x1t_vo'
      debug: SND: Loaded SoundBank 'x_fmv'
      debug: SND: Loaded SoundBank 'xgg'
      debug: MEM: -796091502 bytes SND
      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
      debug: MEM: -796091502 bytes SND
      info: /savereplay
      info: REPLAY ID: 18641067
      info: adding font file /fonts/arial.ttf
      info: adding font file /fonts/arialbd.ttf
      info: adding font file /fonts/arialbi.ttf
      info: adding font file /fonts/ariali.ttf
      info: adding font file /fonts/arialn.ttf
      info: adding font file /fonts/arialnb.ttf
      info: adding font file /fonts/arialnbi.ttf
      info: adding font file /fonts/arialni.ttf
      info: adding font file /fonts/ariblk.ttf
      info: adding font file /fonts/arlrdbd.ttf
      info: adding font file /fonts/butterbe.ttf
      info: adding font file /fonts/vdub.ttf
      info: adding font file /fonts/wintermu.ttf
      info: adding font file /fonts/zeroes_3.ttf
      info: Compiled shader: /effects/cartographic.fx
      info: Compiled shader: /effects/frame.fx
      info: Compiled shader: /effects/mesh.fx
      info: Compiled shader: /effects/particle.fx
      info: Compiled shader: /effects/primbatcher.fx
      info: Compiled shader: /effects/range.fx
      info: Compiled shader: /effects/sky.fx
      info: Compiled shader: /effects/terrain.fx
      info: Compiled shader: /effects/ui.fx
      info: Compiled shader: /effects/vision.fx
      info: Compiled shader: /effects/water2.fx
      info: SHADERS COMPILED
      debug: Wavebank prepared: 5fcbfd8
      debug: Wavebank prepared: 5fcd140
      debug: Wavebank prepared: 5fce508
      debug: Wavebank prepared: 5fcf670
      debug: Wavebank prepared: 5fd12c0
      debug: Wavebank prepared: 5fd36c8
      debug: Wavebank prepared: 5fd6870
      debug: Wavebank prepared: 5fd7a10
      debug: Wavebank prepared: 5fd8bb0
      debug: Wavebank prepared: 5fd9d50
      debug: Wavebank prepared: 5fdcef8
      debug: Wavebank prepared: 6007e10
      debug: Wavebank prepared: 6008f78
      debug: Wavebank prepared: 600aae0
      debug: Wavebank prepared: 600a6a8
      debug: Wavebank prepared: 600a270
      debug: Wavebank prepared: 600a810
      debug: Wavebank prepared: 600a3d8
      debug: Wavebank prepared: 600a978
      debug: Wavebank prepared: 600ac48
      info: Minimized true
      debug: Wavebank prepared: 600a540
      debug: Wavebank prepared: 600adb0
      info: GPGNET: entering idle state.
      info: /country
      info: /init
      info: /numgames
      info: /mean
      info: /clan
      info: /deviation
      info: GPGNET: setting nat handler to 0x116e5004
      info: LOBBY: Game port 24478[UDP] opened.
      info: LOBBY: starting with local uid of 211153 [Goofyseeker311]
      info: GPGNET: entering lobby state.
      info: { }
      info: { }
      info: Supreme Commander: Forged Alliance version 3748
      info: Starting background task "Map loader /maps/scmp_023/scmp_023.scmap"
      info: Background task "Map loader /maps/scmp_023/scmp_023.scmap" running.
      info: Active game mods for blueprint loading:
      info: Blueprints Loading... '*.bp' files
      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
      info: Blueprints Loading... completed: 390 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -31 bytes RULE
      info: /savereplay
      info: REPLAY ID: 18641067
      info: Active mods in session:
      debug: MEM: -5247026 bytes STIMap
      info: Can't find texture "/env/lava/decals/lav_lava_spec.dds" -- trying fallback.
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/scmp_023/scmp_023.scmap" finished.
      info: Minimized false
      info: Minimized true
      warning: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(866) Invalid call

      ---- clip log -----

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      • JipJ Offline
        Jip
        last edited by

        The game doesn't like it when you alt-tab in full screen mode. You can do so in windowed mode however.

        A work of art is never finished, merely abandoned

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