Need mod to remove unit ura0001o ura0002o ura0003o
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After much research with the help of a few people we tracked down that these errors are caused by three units listed as misalliance in the unit db.
Can anyone create a mod to remove these units so an AI cant try to build them?
https://unitdb.faforever.com/?id=URA0001O
https://unitdb.faforever.com/?id=URA0002O
https://unitdb.faforever.com/?id=URA0002O,URA0003Owarning: Error running lua script: CreateUnit(ura0001o) failed stack traceback: [C]: ? ...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58> ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
warning: Error running lua script: CreateUnit(ura0002o) failed stack traceback: [C]: ? ...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58> ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
warning: Error running lua script: CreateUnit(ura0003o) failed stack traceback: [C]: ? ...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58> ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
Full Log as requested uploaded as file game_18507260.txt
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These are odd, in what game did this happen?
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This happened repeatedly over the course of 4 different games. All of them were 4 humans vs 4 Overwhelm AI across many different maps. Out of the 4 humans different people would crash out at different times each game but all with the same errors and after about 45min of game play.
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Can you share the entire log of such a game?
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Uploaded the full log as requested on the Org post. Please excuse that I scrubbed the user data out of the log
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some of the other games had this listed just before the crash
info: CWldSession::DoBeat() unknown entity id (0x2ff004ca) supplied in a pose update.
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I think this thread may contain answers to this bug
https://github.com/FAForever/fa/issues/3235 -
but the article claims that this issue was solved in version 3737 still, its the best lead I have found in my own research
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In one of the other error log files I found this
warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead. warning: Source: warning: - currentline: -1 warning: - func: cfunction: 12D6B9C0 warning: - linedefined: -1 warning: - name: CreateUnit warning: - namewhat: global warning: - nups: 0 warning: - short_src: [C] warning: - source: =[C] warning: - what: C
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Can anyone create a mod to remove these units from a game, aka to prevent the AI from trying to use them?
https://unitdb.faforever.com/?id=URA0001O
https://unitdb.faforever.com/?id=URA0002O
https://unitdb.faforever.com/?id=URA0002O,URA0003O