Need mod to remove unit ura0001o ura0002o ura0003o

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After much research with the help of a few people we tracked down that these errors are caused by three units listed as misalliance in the unit db.

Can anyone create a mod to remove these units so an AI cant try to build them?
https://unitdb.faforever.com/?id=URA0001O
https://unitdb.faforever.com/?id=URA0002O
https://unitdb.faforever.com/?id=URA0002O,URA0003O

warning: Error running lua script: CreateUnit(ura0001o) failed
         stack traceback:
         	[C]: ?
         	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
warning: Error running lua script: CreateUnit(ura0002o) failed
         stack traceback:
         	[C]: ?
         	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
warning: Error running lua script: CreateUnit(ura0003o) failed
         stack traceback:
         	[C]: ?
         	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
         	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>

Full Log as requested uploaded as file game_18507260.txt

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These are odd, in what game did this happen?

A work of art is never finished, merely abandoned

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This happened repeatedly over the course of 4 different games. All of them were 4 humans vs 4 Overwhelm AI across many different maps. Out of the 4 humans different people would crash out at different times each game but all with the same errors and after about 45min of game play.

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Can you share the entire log of such a game?

A work of art is never finished, merely abandoned

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Uploaded the full log as requested on the Org post. Please excuse that I scrubbed the user data out of the log

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some of the other games had this listed just before the crash info: CWldSession::DoBeat() unknown entity id (0x2ff004ca) supplied in a pose update.

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I think this thread may contain answers to this bug
https://github.com/FAForever/fa/issues/3235

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but the article claims that this issue was solved in version 3737 still, its the best lead I have found in my own research

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In one of the other error log files I found this

warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead.
warning: Source: 
warning:  - currentline: -1
warning:  - func: cfunction: 12D6B9C0
warning:  - linedefined: -1
warning:  - name: CreateUnit
warning:  - namewhat: global
warning:  - nups: 0
warning:  - short_src: [C]
warning:  - source: =[C]
warning:  - what: C
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Can anyone create a mod to remove these units from a game, aka to prevent the AI from trying to use them?
https://unitdb.faforever.com/?id=URA0001O
https://unitdb.faforever.com/?id=URA0002O
https://unitdb.faforever.com/?id=URA0002O,URA0003O