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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Need mod to remove unit ura0001o ura0002o ura0003o

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • T Offline
      thewatcheral
      last edited by thewatcheral

      After much research with the help of a few people we tracked down that these errors are caused by three units listed as misalliance in the unit db.

      Can anyone create a mod to remove these units so an AI cant try to build them?
      https://unitdb.faforever.com/?id=URA0001O
      https://unitdb.faforever.com/?id=URA0002O
      https://unitdb.faforever.com/?id=URA0002O,URA0003O

      warning: Error running lua script: CreateUnit(ura0001o) failed
               stack traceback:
               	[C]: ?
               	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
      
      warning: Error running lua script: CreateUnit(ura0002o) failed
               stack traceback:
               	[C]: ?
               	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
      
      warning: Error running lua script: CreateUnit(ura0003o) failed
               stack traceback:
               	[C]: ?
               	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
      

      Full Log as requested uploaded as file game_18507260.txt

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      • JipJ Offline
        Jip
        last edited by

        These are odd, in what game did this happen?

        A work of art is never finished, merely abandoned

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        • T Offline
          thewatcheral
          last edited by

          This happened repeatedly over the course of 4 different games. All of them were 4 humans vs 4 Overwhelm AI across many different maps. Out of the 4 humans different people would crash out at different times each game but all with the same errors and after about 45min of game play.

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          • JipJ Offline
            Jip
            last edited by

            Can you share the entire log of such a game?

            A work of art is never finished, merely abandoned

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            • T Offline
              thewatcheral
              last edited by

              Uploaded the full log as requested on the Org post. Please excuse that I scrubbed the user data out of the log

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              • T Offline
                thewatcheral
                last edited by

                some of the other games had this listed just before the crash info: CWldSession::DoBeat() unknown entity id (0x2ff004ca) supplied in a pose update.

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                • T Offline
                  thewatcheral
                  last edited by

                  I think this thread may contain answers to this bug
                  https://github.com/FAForever/fa/issues/3235

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                  • T Offline
                    thewatcheral
                    last edited by

                    but the article claims that this issue was solved in version 3737 still, its the best lead I have found in my own research

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                    • T Offline
                      thewatcheral
                      last edited by

                      In one of the other error log files I found this

                      warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead.
                      warning: Source: 
                      warning:  - currentline: -1
                      warning:  - func: cfunction: 12D6B9C0
                      warning:  - linedefined: -1
                      warning:  - name: CreateUnit
                      warning:  - namewhat: global
                      warning:  - nups: 0
                      warning:  - short_src: [C]
                      warning:  - source: =[C]
                      warning:  - what: C
                      
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                      • T Offline
                        thewatcheral
                        last edited by

                        Can anyone create a mod to remove these units from a game, aka to prevent the AI from trying to use them?
                        https://unitdb.faforever.com/?id=URA0001O
                        https://unitdb.faforever.com/?id=URA0002O
                        https://unitdb.faforever.com/?id=URA0002O,URA0003O

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