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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Suggestions & Recommendations

    Scheduled Pinned Locked Moved Suggestions
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    • ComradeStrykerC Offline
      ComradeStryker
      last edited by ComradeStryker

      I apologize, I'm having difficulties following, I may have misunderstood.
      Some of you say it is a balance limitation whilst others say it is a mod limitation.

      I'll assume it's probably a bit of both, but... I have some questions.

      @TheWheelie mentioned it wasn't as effective as area commands, so, how is it that it would break balance?

      Wouldn't shortening an APM Gap between casual players and pro players be a good thing?
      Wouldn't making the UI a little more powerful be a good thing?

      Also, doesn't the player themselves still need to click on the reclaim or place the buildings down and then give the disperse order? - How could this process be automated completely to cause auto-click mods?

      I believe that these mods make the game a little more appealing as the UI becomes more flexible. Easing the 'load' on newer players by offering new and easier ways to do things.


      ~Stryker

      ( ͡° ͜ʖ ͡°)

      1 Reply Last reply Reply Quote 1
      • S Offline
        snoog @Mach
        last edited by

        @mach said in Suggestions & Recommendations:

        well how did I miss this thread before, anyways I thought disperse build was a problem more because of engine limitation than balance reasons, and I tried to fix spread attack by using some stuff I learned while creating disperse move, but doing so is only possible by changing FAF code itself because UI mods can't change anything about spread attack for some reason, and my fix was rejected, also no, it wasn't broken, here is example of what it allowed when combined with disperse move

        Well holy shit. That looks absolutely sick and I love it. IMO that's no more "the computer playing for you" than regular disperse move or disperse attack is. No one is setting up attacks like that manually right now simply because of the APM that would be required. But adding that would open up new tactics and should absolutely be allowed. I mean shit, I'm glad your video uses Janus' because that seems perfect for janus firebombing missions but I could see it being used in other situations too.

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        • ComradeStrykerC Offline
          ComradeStryker @Mach
          last edited by

          @mach said in Suggestions & Recommendations:

          here is example of what it allowed when combined with disperse move

          That... is awesome!
          Sucks that it couldn't have been more refined and implemented.
          This would've made a great addition to FAF.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

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          • JipJ Offline
            Jip
            last edited by

            We can look into it again when we find the time for it. It didn't get merged because there was an issue when I tested it followed up with merge conflicts. And that on a pull request that was two years old, from before my time.

            A work of art is never finished, merely abandoned

            ComradeStrykerC 1 Reply Last reply Reply Quote 1
            • ComradeStrykerC Offline
              ComradeStryker @Jip
              last edited by

              @jip said in Suggestions & Recommendations:

              We can look into it again when we find the time for it.

              😄


              @Jip
              Any update specifically with the Radar Range rings?

              If it can't be done with the game engine as you mentioned, perhaps there is another way?


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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