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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    SACU lives matter

    Scheduled Pinned Locked Moved Modding & Tools
    11 Posts 6 Posters 1.3k Views
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    • ? Offline
      A Former User
      last edited by A Former User

      This is a SIM mod idea for someone else to implement.

      SACUs are biologicals, why would they suicide if their ACU is dead? I suggest that a player who has lost their ACU and has SACUs does not lose the game, but this happens: The unit limit goes down to 0, but each SACU gives 200 limit (until the proper limit is reached), and the last remaining SACU is always visible to the enemy.

      I think the SACU limit should be unit_limit/10. Will also make all these never-used SACU upgrades usable after reducing their cost (probably by 30%), because you won't be able to have a lot of them anyway. And no presets.

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      • deletethisD Offline
        deletethis
        last edited by

        This also needs to spam you with SpAwN mOrE OveRlORds if you are below the cap.

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        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          Building SACUs is Only Desire!

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

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          • ? Offline
            A Former User
            last edited by

            I also think spamming SACUs should be illegal lore-wise: We have robots to fight, not people. How about 10 SACU limit?

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            • MrBeastM Offline
              MrBeast
              last edited by

              Hows about shut up and eat my RAS bot's.

              DONT BELIVE BH HE IS LIEING

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              • ? Offline
                A Former User
                last edited by A Former User

                *updated the 1st post

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                • C Offline
                  Cyborg16
                  last edited by

                  Note: after paying 3k mass for a large factory to build an SACU, most players don't want to leave the factory idle.

                  Possible fix: let the factory build T1-T3 land units (possibly with increased build power, possibly requiring a land HQ).

                  Or: just let land factories build SACUs (possibly via a T4 HQ upgrade).

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                  • VanificaV Offline
                    Vanifica
                    last edited by

                    I mean, I already have the code for this somewhere. What should the cap be?

                    Wars of Glory: FAF reimagined. Now casting (somewhat) regularly!

                    Discord link in the Mod Vault description!

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                    • ? Offline
                      A Former User @Vanifica
                      last edited by

                      @vanifica unit_limit/10 if possible. If not, just 10.

                      VanificaV 1 Reply Last reply Reply Quote 0
                      • VanificaV Offline
                        Vanifica @Guest
                        last edited by Vanifica

                        @melanol Check the mod vault for the mod "Cap SCU Production." It limits it to 10.

                        (FYI, I don't like the spammable SCU mechanic, either for the reasons you described, which is why WoG limits you to 1 at a time).

                        Wars of Glory: FAF reimagined. Now casting (somewhat) regularly!

                        Discord link in the Mod Vault description!

                        ? 1 Reply Last reply Reply Quote 0
                        • ? Offline
                          A Former User @Vanifica
                          last edited by A Former User

                          @vanifica Can you add the rest of the functionality described in the 1st post? You can also name the complete (or almost complete) mod "SACU lives matter", if you want.

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