The new colossus is a beast

Also, I noticed that spinning percivals somehow manage to shoot the GC, but this doesn't happen often. Shouldn't their weapons be disabled? Maybe EMP everything being pulled.

I kept that in as I thought it looked good. Any unit that happens to be able to aim can fire.

My suggestion would be to keep everything the same except the speed at which units travel while pulled by the Tractor Claws. By slowing down the speed at which the Tractor Claws pull units towards the Claws themselves (time of flight if you will), you effectively reduce the DPS of the Claws while maintaining the nice interaction between the distance of enemy units to the GC and the effectiveness of the Tractor Claws.

I already slowed it down, the balance team can slow it down further in their patch @Tagada

even though some new problems have cropped up (beam/animation)

Could you send screenshots of this?

A work of art is never finished, merely abandoned

The Titan's personal shield comes back online too fast after being reduced to 0. Since this is the newest hot place to point out changes that are imbalanced.
Harb shield = 1000. Titan shield = 700.
Time taken for shields to come back online:
Harb = 30 seconds. Titan = 12 seconds
Yes. 300 HP of shield extra takes 18 more seconds to charge.
Fix this.

For other balance suggestions it is best to make a separate thread.

A work of art is never finished, merely abandoned

Seriously, add some code for GC to not laser-face invulnerable units being sucked. Also, why are they invulnerable?

I'll look at it 😃

A work of art is never finished, merely abandoned

@thewheelie Hello, im coming back after being inactive since 2019 is there a list of patch notes available/unit wiki like on the old forum. Thank you.

Client has change log integrated - Host a game, look bottom right.