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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Old Random Map Generator Code

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    • Duck_42D Offline
      Duck_42
      last edited by Duck_42

      A long time ago (in a galaxy far, far away), I wrote some code for generating random SupCom maps (see https://forums.faforever.com/viewtopic.php?f=53&t=7018.html and https://forums.faforever.com/viewtopic.php?f=50&t=7487).

      It's my understanding that there's a random map generation process built into FAF now. It's likely that code is far superior to what I wrote back in 2014, but I did want to make the work I did available to the community for reference (in case there's something useful in it).

      The BitBucket repository was deleted some time ago, so I've re-posted the code on GitHub at https://github.com/j-brewer/sc-rand-map-gen

      On a personal note, it's good to see the community is still active and thriving. I wish I could find some time to play a few games now and then, but life has other priorities I need to focus on for now. Perhaps that will change one day. Regardless, here's wishing everyone in the community the best!

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      • RoweyR Offline
        Rowey
        last edited by

        @Sheikah

        "The needs of the many outweigh the needs of the few" - Spock

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        • S Offline
          Sheikah
          last edited by

          Thanks Duck, I had been curious to see if I could find the code on the old forum and was sad to see the bitbucket was no longer around. It will be fun to see how you did things and what the differences are.

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