Antinukes don't perfectly coordinate shooting down nukes

Is this video you can see that an antinuke disappears mid-flight (ignore stacked sub nukes). Probably because its target was shot down by another antinuke and it self-destructed.

I noticed that sometimes antinuke launchers don't perfectly coordinate and shoot too many antinukes. I mostly noticed this with Yolona nukes, where 3 antinuke launchers fire.

Can we fix this?

It is fixed with this pull request:

Which is at the moment in a review stage. It will be part of the next release.

A work of art is never finished, merely abandoned