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    FAF version (GPG, unknown & inactive author map rework)

    Scheduled Pinned Locked Moved Mapping
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    • svenni_badbwoiS
      svenni_badbwoi @svenni_badbwoi
      last edited by svenni_badbwoi

      Eye of the Storm - FAF version .v0002
      from original FA map (v60): X1MP_017

      Supreme Props integration fix --> Supreme what?
      "Aeon_Fence" aka "The Light" prop got replaced by "Aeon Dock" to restore the former 300 mass.
      alt text

      Issue 11
      FAF version ensures symmetrical hydros and middle mexes.
      alt text
      alt text

      Issue 11a
      The FAF version ensures symmetrical props (top based rework). The 180° rotation of the does not change the mass and energy values.
      eots_props.png

      Issue 11b
      The map now contains improved AI marker --> No air and amphibuous marker displayed
      eots_ai_compare.png

      Creator of:

      • My maps
      • FAF version
      • Supreme Props
      1 Reply Last reply Reply Quote 1
      • svenni_badbwoiS
        svenni_badbwoi
        last edited by svenni_badbwoi

        Haven Reef - FAF version .v0003
        from original FA map (v60): X1MP_004

        Issue 12 & Supreme Props integration fix -->Supreme what?
        FAF version ensures symmetric placement of props and units/structures.
        Incorporates the fixes from Haven Reef Fixed e.g **heightmap --> Thx to Tokyto

        --> Mid base
        alt text

        --> Side base
        alt text

        Creator of:

        • My maps
        • FAF version
        • Supreme Props
        1 Reply Last reply Reply Quote 0
        • svenni_badbwoiS
          svenni_badbwoi
          last edited by svenni_badbwoi

          Theta Passage - FAF version .v0001
          from original FA map (v60): SCMP_012

          Issue 8
          FAF version ensures a mirrored/balanced heightmap.

          --> GPG vs FAF version
          alt text

          Issue 7 & 9
          -ensures balanced/mirrored marker, units/structures and props
          alt text

          -->10 mass rocks + marker
          alt text

          Its really hard to find a good prop solution for Theta Passage. Simply mirroring one original side will not match the original reclaim numbers (mass, energy), because we are going to mirror unbalanced/uneven sides. That's why I distributed the props evenly around the whole middle mountain. I used the props from "Adaptive Theta Passage" as basis. Added some "pod" props to the bottom plateau and reached almost the same mass (+11) and energy (+3) as the original. I'm still open for suggestions or even a finished prop export for import and testing.
          alt text

          AI Marker
          added from Adaptive Theta Passage --> No air marker displayed
          alt text

          Note
          Mid base difference between Vanilla (v56) and FA (v60) map version
          alt text

          Creator of:

          • My maps
          • FAF version
          • Supreme Props
          1 Reply Last reply Reply Quote 1
          • svenni_badbwoiS
            svenni_badbwoi
            last edited by svenni_badbwoi

            Setons Clutch - FAF version .v0004
            115° angle based rework from original FA map (v60): SCMP_009
            115 angle.png

            Issue 3, 15 & 15a
            FAF version ensures symmetrical heightmap, marker, decals, props, units and no rush radius. 180° rotation based on 115° angle of original content.

            Heightmap
            There is no longer an extra land-water path for amphibious units on the top side of the map (see Issue 14). Both islands should now behave the same when nuked.
            heightmap_compare.png

            Marker
            Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).

            --> Front
            front.jpg

            --> Rock
            setons_rock_fix.jpg

            --> Beach
            beach.jpg

            --> Air
            air.jpg

            --> Island
            "Too close the the edge" error resolved: The AI cannot use resource markers that are closer than 8 game units to the edge of the map.
            setons_island_fix.jpg

            Props
            The 180° rotation of the props results in a slight increase of mass and energy.
            687b8b94-72ae-4ac3-a9d5-c562a194a767-image.png

            Units
            In order to largely maintain the middle, the existing positions of the UEF units were used to determine the 180 ° position of the corresponding Cybran units (except Destroyer). In this undertaking, the mass distribution was adjusted. The mass difference is 0.
            UEF (bottom): 6128 mass > 5350 mass // -2 titans
            Cybran (top): 4376 mass > 5154 mass // +2 Loyalists
            alt text

            Issue 14
            The known bug in the heightmap has been removed. There is no longer an extra land-water path for amphibious units on the top side of the map.
            alt text
            alt text

            Issue 16
            The map now contains improved AI marker --> No air marker displayed
            alt text

            Issue 16b
            The waves got lost while mapping in v0003. They got re-added in v0004.

            Creator of:

            • My maps
            • FAF version
            • Supreme Props
            1 Reply Last reply Reply Quote 1
            • svenni_badbwoiS
              svenni_badbwoi
              last edited by svenni_badbwoi

              Syrtis Major - FAF version .v0002
              top based rework from original FA map (v60): SCMP_017

              Issue 2, 17 & 21
              FAF version ensures symmetrical marker, props, structures and no rush radius.
              The 180° rotation of the props and structure rework results in a total increase of 309 mass and 430 energy (see below).
              Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).

              Marker
              --> ARMY_1
              alt text

              --> ARMY_3
              alt text

              Props
              The 180° rotation of the props results in a slight increase of mass and energy.
              alt text

              Structures
              In the middle and on the sides, the distribution and the sum of mass has been adjusted.
              An energy generator has been added to the middle to compensate for the loss of an 61 mass Structure. An energy storage (203 mass) has also been added to the mid to compensate for the T2 AA (324 mass) which is closer to player 2.
              mid base: 3606 mass > 3806 mass
              top base: 231 mass > 304 mass
              bottom base: 341 mass > 304 mass
              The total unit based mass gain is 236 mass.
              alt text

              Issue 18
              The map now contains improved AI marker --> No air marker displayed
              alt text

              Creator of:

              • My maps
              • FAF version
              • Supreme Props
              1 Reply Last reply Reply Quote 1
              • svenni_badbwoiS
                svenni_badbwoi
                last edited by svenni_badbwoi

                Crossfire Canal - FAF version .v0002
                bottom based rework from original FA map (v60): SCMP_024

                Issue 22
                ARMY spawns set to odd vs even. Needed for Team Match Maker (TMM).
                alt text

                Issue 1 & 19
                FAF version ensures symmetrical marker and props.
                Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).

                Marker
                --> ARMY_2
                alt text

                --> ARMY_4 (former ARMY_3)
                alt text

                --> ARMY_6 (former ARMY_5)
                alt text

                Props
                The 180° rotation of the props does not change the mass and energy values.
                alt text

                Issue 20
                The map now contains improved AI marker --> No air and amphibuous marker displayed
                alt text

                Creator of:

                • My maps
                • FAF version
                • Supreme Props
                1 Reply Last reply Reply Quote 1
                • svenni_badbwoiS
                  svenni_badbwoi
                  last edited by svenni_badbwoi

                  Red Rocks - FAF version .v0001
                  bottom based rework from unknown author map (v56): Red Rocks

                  Issue 23
                  FAF version ensures symmetrical props. The 180° rotation of the props results in a slight increase of mass and energy.
                  alt text
                  alt text
                  alt text

                  Issue 24a
                  The FAF version ensures symmetrical marker.
                  Almost every resource & spawn marker had to be moved to the corresponding 180 ° position (gray circle).

                  --> ARMY_1
                  alt text

                  Issue 24b
                  The map now contains improved AI marker and ensures the use of all mexes through the AI (to close to the edge bug resolved) --> No air marker displayed
                  alt text

                  Creator of:

                  • My maps
                  • FAF version
                  • Supreme Props
                  1 Reply Last reply Reply Quote 2
                  • svenni_badbwoiS
                    svenni_badbwoi
                    last edited by svenni_badbwoi

                    Loki - FAF version .v0004
                    left and right based rework from unknown author map (v56): Loki.v0003

                    Issue 25
                    FAF version ensures symmetrical props (right based rework). The 180° rotation of the props results in an decrease of mass and energy.
                    props_compare.png

                    Issue 25a
                    The FAF version ensures symmetrical marker (left based rework). Every resource & spawn marker had to be moved to the corresponding 180 ° position (gray circle).
                    left based marker rework.png

                    Issue 25b
                    The map now contains improved AI marker --> No air marker displayed
                    AI_marker_compare.png

                    Issue - Water Reflections
                    Because of the Water Shader Improvements the following water properties were lowered in .v0004
                    Sun reflection 3.5 > 1.25
                    Sky reflection: 1.5 > 0.5
                    Loki - FAFversion 0004.png

                    Note:
                    The units and structures are scripted (invincible walls, lowered mass for all placed units). These remain unchanged despite slight differences, since the low mass value is not an advantage.

                    Creator of:

                    • My maps
                    • FAF version
                    • Supreme Props
                    1 Reply Last reply Reply Quote 2
                    • svenni_badbwoiS
                      svenni_badbwoi
                      last edited by svenni_badbwoi

                      Forbidden Pass - FAF version .v0004
                      150° angle based rework from Krapougnak´s (inactive author) map (v56): Forbidden Pass v4

                      150_white_used.png

                      Issue 4a, 4b & 4d
                      FAF version ensures symmetrical heightmap, strata, decals & marker (180° rotation based on 150° angle of original content). Every resource & spawn marker had to be moved to the corresponding 180 ° position.

                      --> Original heightmap 180° rotation Video-Demo

                      heightmap, strata, decals, marker compare.jpg

                      Amphibious Passage
                      To avoid confusion, decals were added to the amphibious mountain passage. All amphibious units can use the passage, except experimentals.
                      amphibious passage through mountain.png

                      Issue 4
                      FAF version ensures symmetrical props (180° rotation based on 150° angle of original content). The 180° rotation of the props results in a slight increase of mass and energy.
                      props_value_diff.png

                      Issue 4c
                      The map now contains improved AI marker and ensures the use of all mexes through the AI (to close to the edge bug resolved) --> No air marker displayed
                      AI_marker_compare.png

                      Creator of:

                      • My maps
                      • FAF version
                      • Supreme Props
                      1 Reply Last reply Reply Quote 2
                      • K
                        keyser
                        last edited by

                        about loki, what have you done to close by reclaim ? you used the props from the base with the lowest amount of reclaim and copied them to the other spawn ?

                        svenni_badbwoiS 1 Reply Last reply Reply Quote 0
                        • svenni_badbwoiS
                          svenni_badbwoi @keyser
                          last edited by svenni_badbwoi

                          @keyser
                          In coordination with the ladder team, the lowest reclaim value was used. I copied the props on the right side and shifted them by 180 ° to the left side.
                          props_compare_4_ppssibilities.png

                          Creator of:

                          • My maps
                          • FAF version
                          • Supreme Props
                          1 Reply Last reply Reply Quote 1
                          • svenni_badbwoiS
                            svenni_badbwoi
                            last edited by svenni_badbwoi

                            White Fire - FAF version .v0002
                            top and bottom based rework from original FA map (v60): SCMP_033
                            includes changes from White Fire v4 (v56)

                            Issue 26
                            FAF version ensures symmetrical props and wreckage (bottom based rework).

                            Props
                            The 180° rotation of the props results in an decrease of mass and energy.
                            white_fire_props_bottom_based.png

                            Wreckage
                            The shipwrecks were removed like in White Fire v4 and the T3 naval factory wrecks have been placed symmetrical.
                            structures_compare.png

                            Issue 26a
                            The FAF version ensures symmetrical marker (top based rework). Every resource & spawn marker had to be moved to the corresponding 180 ° position (gray circle).
                            Marker_rework_top_based.png

                            Issue 26b
                            The map now contains improved AI marker --> No air marker displayed
                            ai_compare.png

                            Note
                            The GPG version (SCMP_033) and White Fire v4 have different lighting. The values of the GPG version were used for the FAF version.
                            ligthing differences.png

                            Creator of:

                            • My maps
                            • FAF version
                            • Supreme Props
                            1 Reply Last reply Reply Quote 2
                            • Brutus5000B
                              Brutus5000 FAF Server Admin
                              last edited by Brutus5000

                              Amazing how much time was spent on this! Love it!
                              How did you analyze this differences? All manual or any tooling for the grid?

                              He said, "I've been to the year 3000
                              Not much has changed, but they live underwater
                              And your great-great-great-granddaughter
                              Is playin' FAF, playin' FAF"

                              svenni_badbwoiS 1 Reply Last reply Reply Quote 1
                              • svenni_badbwoiS
                                svenni_badbwoi @Brutus5000
                                last edited by svenni_badbwoi

                                @Brutus5000 Until now I did everything manual. The prop stats can be checked via FAF Editor.

                                Creator of:

                                • My maps
                                • FAF version
                                • Supreme Props
                                1 Reply Last reply Reply Quote 1
                                • svenni_badbwoiS
                                  svenni_badbwoi
                                  last edited by svenni_badbwoi

                                  Tag Craftious Maximus - FAF version .v0004
                                  78° angle based rework of TAG_Rock's (inactive author)map (v56): Tag_Craftious Maximus
                                  78 angle.png

                                  Issue 13 & 13a
                                  FAF version ensures symmetrical heightmap, textures/strata, decals, marker and props (180° rotation based on 78° angle of original content). Every resource & spawn marker had to be moved to the corresponding 180 ° position.
                                  heightmap_marker compare.svg.jpg

                                  Textures/Strata
                                  The unsightly mountain and grass textures in the water have been extensively revised.
                                  strata_compare.png

                                  Props
                                  FAF version ensures symmetrical props (180° rotation based on 78° angle of original content). The 180° rotation of the props results in a slight increase of mass and energy.
                                  tcm_props.png

                                  Issue 13b
                                  The map now contains AI marker --> No air marker displayed
                                  new_ai_marker.png

                                  Issue 13c
                                  Due to the different heightmap depending slope calculation for structure placement the hydro on the bottom-left could not be build in v0001. The hydro at bottom-left and top-right (+ mass marker around it) have been move 3 in game units to the map center, to ensure that all hydros can be build. The same issue leads to factorys that cannot be build on the left side, if 1-2 in game units are used. See here for more information.

                                  Issue 13d
                                  Tweaked water settings and added waves.
                                  Color Lerp Max: 0.101 -> 0.036
                                  Refelction Sun: 1.100 -> 2.480

                                  Creator of:

                                  • My maps
                                  • FAF version
                                  • Supreme Props
                                  1 Reply Last reply Reply Quote 3
                                  • svenni_badbwoiS
                                    svenni_badbwoi
                                    last edited by svenni_badbwoi

                                    Setons Clutch - FAF version.v0003 is in the vault. After further coordination, a 115 ° angle was chosen for the rework. The first FAF version was bottom based.

                                    Thanks to @Sheikah and his MapTransformer, the rework was easier than ever.

                                    Creator of:

                                    • My maps
                                    • FAF version
                                    • Supreme Props
                                    1 Reply Last reply Reply Quote 1
                                    • svenni_badbwoiS
                                      svenni_badbwoi
                                      last edited by svenni_badbwoi

                                      I just uploaded tag_craftious_maximus_-_faf_version.v0003 to the vault to bypass this problem:

                                      @Tagada told me that one hydro cant be build on tag_craftious_maximus_-_faf_version.v0001
                                      alt text

                                      Since the heightmap and marker placement looks okay, I did some testing with @Sheikah -thanks a lot- and we narrowed it down to a slope calculation error/difference. Because the broken hydro gets fixed when it gets gets rotated/mirrored it to the right side and the working hydro breaks if it gets rotated/mirrored to the left side. heightmap was rotated/mirrored as well!
                                      alt text

                                      Because of the way the slope gets calculated the hydros/structures behave differently on the left and right side of the map. The same issue occurs with factories, if the marker are moved step by step to the map center.

                                      Vert1.y = ScmapEditor.GetHeight(x + 1, y) * ScaleHeight;
                                      Vert2.y = ScmapEditor.GetHeight(x + 1, y + 1) * ScaleHeight;
                                      Vert3.y = ScmapEditor.GetHeight(x, y + 1) * ScaleHeight;
                                      
                                      float Dot = getSupComSlope(Vert0.y, Vert1.y, Vert2.y, Vert3.y);
                                      static float getSupComSlope(float a, float b, float c, float d)
                                          {
                                              return Mathf.Max(Mathf.Abs(a - b), Mathf.Abs(b - c), Mathf.Abs(c - d), Mathf.Abs(d - a));
                                          }```
                                      
                                      To fix this forever the slope calculation needs to be changed/improved. This reminds me of @Balthazar 's mod that places structures according to slope (and also solves heightmap terraforming issues). Maybe parts of it could be integrated into FAF some day.

                                      Creator of:

                                      • My maps
                                      • FAF version
                                      • Supreme Props
                                      1 Reply Last reply Reply Quote 1
                                      • svenni_badbwoiS
                                        svenni_badbwoi
                                        last edited by svenni_badbwoi

                                        Seraphim Glaciers - FAF version .v0001
                                        77° angle and top based rework from original FA map (v60): SCMP_008

                                        Issue 38
                                        FAF version ensures symmetrical heightmap (except middle island). 180° rotation based on 77° angle of original content.

                                        Issue 38a
                                        FAF version ensures symmetrical marker (except middle island), no rush radius and props. Top based 180° rotation based on top half of original content.

                                        Marker
                                        ARMY spawns have been adjusted for Team Match Maker (TMM).
                                        army_compare.png

                                        Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).
                                        alt text

                                        Props
                                        The 180° rotation of the props does not change the mass and energy values.
                                        760d2e12-696e-44d9-93fb-48f26e695996-image.png

                                        Issue 38b
                                        The map now contains improved AI marker --> No air marker displayed
                                        ai_compare(no_air)2.jpg

                                        Creator of:

                                        • My maps
                                        • FAF version
                                        • Supreme Props
                                        1 Reply Last reply Reply Quote 2
                                        • svenni_badbwoiS
                                          svenni_badbwoi
                                          last edited by svenni_badbwoi

                                          The Bermuda Locket - FAF version .v0001
                                          bottom-right based rework from original FA map (v60): SCMP_014
                                          315 - BOTTOM-RIGHT.png

                                          Issue 31 & 31a
                                          FAF version ensures symmetrical heightmap, textures/strata, decals, marker, no rush radius and props (180° rotation based on bottom-right of original content).

                                          Marker
                                          ARMY spawns have been adjusted for Team Match Maker (TMM).
                                          army_change.png

                                          Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).
                                          marker_change.png

                                          Props
                                          FAF version ensures symmetrical props (180° rotation based on bottom-right of original content). The 180° rotation of the props results in a slight increase of mass and energy.
                                          a9375438-f1fe-416e-919f-cae4790f9bdc-image.png

                                          Issue 31b
                                          The map now contains improved AI marker --> No air marker displayed
                                          bermude_ai_compare (no_air).png

                                          .

                                          Thanks again to @Sheikah for his MapTransformer and the consumer-friendly customer support 😁

                                          Creator of:

                                          • My maps
                                          • FAF version
                                          • Supreme Props
                                          1 Reply Last reply Reply Quote 1
                                          • svenni_badbwoiS
                                            svenni_badbwoi
                                            last edited by

                                            The waves got lost while mapping in Setons Clutch - FAF version.v0003. They got re-added in Setons Clutch - FAF version .v0004.
                                            gl hf

                                            Creator of:

                                            • My maps
                                            • FAF version
                                            • Supreme Props
                                            1 Reply Last reply Reply Quote 1
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