Setons Clutch - FAF version .v0004
115° angle based rework from original FA map (v60): SCMP_009
Issue 3, 15 & 15a
FAF version ensures symmetrical heightmap, marker, decals, props, units and no rush radius. 180° rotation based on 115° angle of original content.
Heightmap
There is no longer an extra land-water path for amphibious units on the top side of the map (see Issue 14). Both islands should now behave the same when nuked.
Marker
Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).
--> Front
--> Rock
--> Beach
--> Air
--> Island
"Too close the the edge" error resolved: The AI cannot use resource markers that are closer than 8 game units to the edge of the map.
Props
The 180° rotation of the props results in a slight increase of mass and energy.
Units
In order to largely maintain the middle, the existing positions of the UEF units were used to determine the 180 ° position of the corresponding Cybran units (except Destroyer). In this undertaking, the mass distribution was adjusted. The mass difference is 0.
UEF (bottom): 6128 mass > 5350 mass // -2 titans
Cybran (top): 4376 mass > 5154 mass // +2 Loyalists
Issue 14
The known bug in the heightmap has been removed. There is no longer an extra land-water path for amphibious units on the top side of the map.
Issue 16
The map now contains improved AI marker --> No air marker displayed
Issue 16b
The waves got lost while mapping in v0003
. They got re-added in v0004
.