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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Naval adjacency

    Scheduled Pinned Locked Moved Balance Discussion
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    • ? Offline
      A Former User
      last edited by

      What if we make a land building transferring building adjacency to naval factories? Like in 1 adjacency building per 1 naval factory. You build it on land, connect it to a naval factory, the building receives adjacency bonuses from economy buildings surrounding it and transfers them to a naval factory (but not too far, has to be close to water).

      As of now, naval units do not get any discounts. A little discount may make naval battles more interesting.

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      • Sladow-NoobS Offline
        Sladow-Noob
        last edited by

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        • J Offline
          jcvjcvjcvjcv @Guest
          last edited by

          With most naval production the factory itself is only a small part of the buildpower used. So adjacency on that...

          Would you also suggest transferring the volatility of the fabs / pgens?

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          • D Offline
            Defiant
            last edited by

            Adjacency to underwater mexes and hyrdo is reasonable. But as jcv said, isn't the meta more to spam engineers to increase build rate. Sames as on land, the adjacency improvement only boosts the organic build power in the factory, not the external build power.

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