This is likely a terrible idea but here we go. Now for a variety of reasons Non-Air Transports won’t be added to the main game. But I was thinking, about that.
One of the annoying aspects espacially on larger maps, land units, tend to far away in utility for a variety of reasons. If simply because of speed. And then to some extent even investing in anything beyond T1 Land for engies is detrimental. Or in team games as a non air player trying to readjust your unit deployment to help up shore a flank or otherwise.
This idea won’t fix some of that or really any of that, especially in higher level play. But helps on some level ameliorate/increase land relavance on larger maps & team games. In Mid T2 to Early T3. Oh and yeah the idea.
A Land Factory (and maybe even limit it to Support Factories only, or the HQ Factory) can build an Air Transport of the lower tech level. So a T2 Land Factory could build a T1 Air Transport. A T3 Land Factory a T2 Air Transport.
Ideally improved/ease of access to transports will give a better game better flow. /shrug. Properly a terrible idea.
Ultimately this be meant to help the adjustment of a land player in a team game redeploy his army without having to neccesarily to build T1 Air*. Making the game flow smoother overall. And espacially for T3 Units, sense you’d need T2 Air to transport anything resembling a reasonable number of units.
*Yes I know, everyone should in team games build there own air to their own scouting