HotBuild Overhaul

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I tried playing around with the mod a bit and while I like it a lot, it seems like you can't assign any "action" hotkeys, like overcharge or upgrade.

Would it be possible to add that?

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I don't think it would be possible with less possible base key actions code changes. And its very unclear how units should behave in some cases.

My github repo with UI Mods

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Im also working on share function, so, stay tuned and promote mod 😛

My github repo with UI Mods

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My github repo with UI Mods

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@ctrl-k said in HotBuild Overhaul:

I don't think it would be possible with less possible base key actions code changes. And its very unclear how units should behave in some cases.

Not sure how you implement the base key actions, but for ambiguity you could just use a priority order (similar to buildings with hotbuild) and it just selects the first order all(any?) selected unit(s) can do. So you could map A to reclaim->attack and have engies reclaim with "A" and nuke fire with "A".

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@Genos This mod is quite nice. What do you think about improving it further by adding the ability to add templates (ie: pd surrounded by walls) to it?

waiting for a mapgen-only TMM queue and Godot

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@Penguin_ isn't possible now

My github repo with UI Mods

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@nex I do like your suggestion. I have a few idea's how I would like to setup my hotkeys as you described. I hope that @Ctrl-K can add this. 😀

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Someday..

My github repo with UI Mods