Update: 27.Apr.2022
AI-Uveso (v100)
- New: ACU will now evade from nuke blast area
- Fix: nukes fired after 35 minutes, not respecting option for gameender
- Fix: excluded URL0401 (Exp. Mobile Rapid-Fire Artillery) from mobile platoons
- Fix: fixed a bug in T4 Artillery platoon that was not building Seraphim T4 Nuke
- Opt: decrease braveness of ACU in case an experimental or T3 units are detected
- Opt: decrease braveness of ACU for enemy air units
- Opt: increase detection range of pointdefenses by 10
- Opt: increase threatweight for low tech enemy land units
- Opt: changed targets for land experimentals
Nuclear Repulsor Shields (v22)
- Fixed a bug in OnCollisionCheck in case one of the objects is no real unit.
- Added check for restricted units for AI build former
Quantum Resource Generators (v18)
- Added synergy for multiple Resource Generators. (Generators will be more powerfull if you build more)
- Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.