Hello Talonus_Reford,
thanks for your report!
There are platoonbuilder for mobile AA in case enemy units are near the base (range 50)
I increased the range, so AA should be build earlier
I am also adding some attack and sniper platoons to the AI.
This will take a bit, because i need to programm some functions to see when it makes sense to attack or snipe.
But its normal that my AI is not strong in the begining.
It's a Turtle AI and meant to Tech up fast.
Have also in mind, the AI is balanced for unit mods.
Mods i always use with my AI:
BlackOpsFAF-ACUs
BlackOpsFAF-Unleashed
Nuclear Repulsor Shields (can stop nuklear missiles)
Quantum Resource Generators (Paragon like structure for all factions)
Total Mayhem
You can find the latest mod version on the vault or here:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam
If you want to be more involved in AI development/updates, join us on Discord:
AI Development Discord Server (AI-Swarm / AI-Uveso / RNGAI / DilliAI)
https://discord.gg/ChRfhB3