@cyborg16 dont heavily assist gun + stealth if you are also making t2 pgen at the same time. If opponent boxes themselves, just chill. Takes all the mexes outside his box and just eco. Have an air fac on repeat with scouts only and make sure he doesnt surprise you with a counter attack. You are making a huge army that's not going to beat a spam of t2 pd.
Solutions to turtles:
0 - Scout and make sure you arent getting cheesed/counter attacked (good tip against any player to see what they are doing)
1- eco more than then (you have more mexes, you will outeco them).
2- Make t2 navy (take out his expansions and threaten him outside of range of t2 and t1 pd)
3- make t3 mex > t3 land > win
4- Don't attack unless you are sure you will crush
How to lose to turtles:
0 - don't take all the t1 mexes available to you
1 - Keep spamming t1 stuff, will never break a turtle
2- Don't make t2 mex
3 - dont scout (who knows whats happening on his base, t3 air snipe?)
4 - make t2 pd on your base and shields (one must become a turtle to defeat turtle?)
5 - rush a t1 army with some t2 and a bit t3 as a mass donation so he can finish his ahwassa when they are stalling -200 mass (lose game)
Biggest sin here is the lack of scouting, dude is rushing an ahwassa and you dont know. Make more t2 mex and spam less t1. AND SCOUT, if the dude is just rushing eco, then rush eco as well. You can outdo your opponent on everything he does. You can triplicate their t3 land, t3 air, t3 mex or whatever they do.