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    Game crashes in minutes. Wat do?

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • T
      thesorehead
      last edited by

      Trying to start custom game with 1 AI just to ease myself back in after a few months break. Constant crashing a few minutes in - sometimes within a minute. Just updated the client after a few months break, and was really looking forward to getting back into FAF! Any ideas for how to fix this?

      Ryzen 7 2700
      GTX 1660 SUPER
      W10 Pro

      "Copy to clipboard" below, full log file of the same game at end.

      Unhandled exception:

      Data error (cyclic redundancy check).

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_16150434.log /gpgnet 127.0.0.1:30510 /mean 769.672 /deviation 115.197 /savereplay gpgnet://127.0.0.1:49981/16150434/thesorehead.SCFAreplay /country AU /clan ANZ /numgames 122 /numgames 106

      Callstack:
      Unknown symbol (address 0x008d462c)

      Last 100 lines of log...

      info: Starting background task "Map loader /maps/scmp_036/scmp_036.scmap"
      info: Background task "Map loader /maps/scmp_036/scmp_036.scmap" running.
      info: Active game mods for blueprint loading: \000{ }
      info: Blueprints Loading... '*.bp' files
      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
      info: Blueprints Loading... completed: 389 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -31 bytes RULE
      info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
      info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
      info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
      info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
      info: /savereplay
      info: REPLAY ID: 16150434
      info: Active mods in session: \000{ }
      info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
      info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
      info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
      debug: MEM: -5247026 bytes STIMap
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/scmp_036/scmp_036.scmap" finished.
      info: Saving replay to "gpgnet://127.0.0.1:49981/16150434/thesorehead.SCFAreplay"
      debug: MEM: -4194304 bytes LUABP
      info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
      info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
      info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
      info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
      info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
      debug: MEM: -4194304 bytes OGRID
      info: Loading save file: \000/maps/SCMP_036/SCMP_036_save.lua
      info: Loading script file: \000/maps/SCMP_036/SCMP_036_script.lua
      info: * OnCreateAI: AIPersonality: (easy)
      debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality
      warning: NUM PROPS = 2023
      debug: Active mods in sim: \000{ }
      info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
      info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
      info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
      info: d3d_WindowsCursor on
      info: Cam_Free off
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds
      info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
      info: range_RenderHighlighted true
      info: range_RenderSelected true
      info: range_RenderBuild true
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: res_AfterPrefetchDelay 100
      info: res_PrefetcherActivityDelay 1
      info: net_lag 0
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Exe Version: 1.0
      debug: Current gametime: 00:00:00
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: playable area coordinates are { 0, 0, 256, 256 }
      info: Offmapareas are {
      info: { x0=-100, x1=356, y0=-100, y1=0 },
      info: { x0=-100, x1=356, y0=256, y1=356 },
      info: { x0=-100, x1=0, y0=0, y1=256 },
      info: { x0=256, x1=356, y0=0, y1=256 }
      info: }
      info: UI_Lua import("/lua/ui/game/buildmode.lua").ToggleBuildMode()
      info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
      info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using NormalMain

      game_16150434.log

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      • UvesoU
        Uveso
        last edited by

        Data error (cyclic redundancy check).

        Its a bit unusual, but this error says there is a problem with your HDD/SSD.
        (i see this error the first time in SupCom)

        Cyclic Redundancy Check (CRC) is basically a data verification method that computer uses to check the accuracy of data on the disks (hard disk drive, optical disks such as CD, DVD etc.) CRC detects accidental changes to raw data residing in the storage media.
        

        I would suggest to check your drives:
        Are all cables plugged in correctly ?
        chkdsk C: /f (error scan for disc files)
        sfc /scannow (validate system files)

        In case there are too many errors with chkdsk or sfc then reinstall windows.
        hopefully you don't need a new HDD/SSD here

        After this make a filecheck from the game via steam;
        Then delete everything inside C:\ProgramData\FAForever\gamedata (remove the FAF game data)
        Deinstall the FAF client and make a fresh new install.

        Now try again;
        Host a game with the FAF client to redownload the deleted files from FAF-gamdata.

        Note:
        Please have in mind the error text was printed from the game,
        so its possible that this error is a false interpretation of the real error cause.

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