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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    thesorehead

    @thesorehead

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    Latest posts made by thesorehead

    • Game crashes in minutes. Wat do?

      Trying to start custom game with 1 AI just to ease myself back in after a few months break. Constant crashing a few minutes in - sometimes within a minute. Just updated the client after a few months break, and was really looking forward to getting back into FAF! Any ideas for how to fix this?

      Ryzen 7 2700
      GTX 1660 SUPER
      W10 Pro

      "Copy to clipboard" below, full log file of the same game at end.

      Unhandled exception:

      Data error (cyclic redundancy check).

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_16150434.log /gpgnet 127.0.0.1:30510 /mean 769.672 /deviation 115.197 /savereplay gpgnet://127.0.0.1:49981/16150434/thesorehead.SCFAreplay /country AU /clan ANZ /numgames 122 /numgames 106

      Callstack:
      Unknown symbol (address 0x008d462c)

      Last 100 lines of log...

      info: Starting background task "Map loader /maps/scmp_036/scmp_036.scmap"
      info: Background task "Map loader /maps/scmp_036/scmp_036.scmap" running.
      info: Active game mods for blueprint loading: \000{ }
      info: Blueprints Loading... '*.bp' files
      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
      info: Blueprints Loading... completed: 389 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -31 bytes RULE
      info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
      info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
      info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
      info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
      info: /savereplay
      info: REPLAY ID: 16150434
      info: Active mods in session: \000{ }
      info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
      info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
      info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
      debug: MEM: -5247026 bytes STIMap
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/scmp_036/scmp_036.scmap" finished.
      info: Saving replay to "gpgnet://127.0.0.1:49981/16150434/thesorehead.SCFAreplay"
      debug: MEM: -4194304 bytes LUABP
      info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
      info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
      info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
      info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
      info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
      debug: MEM: -4194304 bytes OGRID
      info: Loading save file: \000/maps/SCMP_036/SCMP_036_save.lua
      info: Loading script file: \000/maps/SCMP_036/SCMP_036_script.lua
      info: * OnCreateAI: AIPersonality: (easy)
      debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality
      warning: NUM PROPS = 2023
      debug: Active mods in sim: \000{ }
      info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
      info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
      info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
      info: d3d_WindowsCursor on
      info: Cam_Free off
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds
      info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
      info: range_RenderHighlighted true
      info: range_RenderSelected true
      info: range_RenderBuild true
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: res_AfterPrefetchDelay 100
      info: res_PrefetcherActivityDelay 1
      info: net_lag 0
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Exe Version: 1.0
      debug: Current gametime: 00:00:00
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: playable area coordinates are { 0, 0, 256, 256 }
      info: Offmapareas are {
      info: { x0=-100, x1=356, y0=-100, y1=0 },
      info: { x0=-100, x1=356, y0=256, y1=356 },
      info: { x0=-100, x1=0, y0=0, y1=256 },
      info: { x0=256, x1=356, y0=0, y1=256 }
      info: }
      info: UI_Lua import("/lua/ui/game/buildmode.lua").ToggleBuildMode()
      info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
      info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using NormalMain

      game_16150434.log

      posted in FAF support (client and account issues)
      T
      thesorehead