@f-odin said in Small suggestions topic:
Total map reclaim count in lobby or map details
Reclaim for dead units is generated dynamically and would change with balance patches (the game spawns in "live" units and then kills them, that's why balance patches can change how much reclaim there is in the middle of Seton's)
And any SIM mods could change the total amount of reclaim
It would be possible for FAF to track the total amount of reclaim based on "no mods at all," generate the map with no ACUs spawning in, check the reclaim totals 30 seconds later, ignore the fact that a small amount of reclaim will die to ACUs spawning in. (And programmatically "kill" every civilian unit/structure on the map before counting the reclaim totals)
But this would have to be done per-map. Maybe someone could make a script to do this and then every time there's a balance patch, re-run it for every map.
And then you'd have to update the lobby to query FAF to ask for each map what the reclaim totals are.
It also should completely not work with adaptive maps, not that that matters. (I wouldn't throw away this innovation just because on 5% of the maps that people play it wouldn't work)
So basically I think it would require a lot of work, probably not worth it, but I certainly wouldn't mind if someone can get it done.
Alternatively, the host could generate the map and count the reclaim based on the active mods every time the host picks a map in the lobby just to get the number to display. This seems like a big waste of computer resources and would delay being able to start a hosted game. It would become super annoying to the host every time the host changed the map.
Edit: MAYBE it would be very easy to generate this number for mapgen maps. And that is where it would be the most useful to HAVE this number.