@ftxcommando To some extent that is true for all maps, yes. Setons suffers especially though, for a couple reasons:
-
The roles are unique and specialized.
There is only one player for each particular role (air, mid, each pond) and at least in the beginning they don't overlap much. If one of those lanes is a setoner vs non-setoner matchup, the entire lane will be lost before anyone has any chance to intervene. -
The spawns are far apart.
In addition to the role specialization, this makes it hard to help a struggling ally out. -
Enemy interaction is often low in the early game.
As a result, setons is much more build order dependent than many other maps, hugely rewarding those with knowledge of those BOs.
The prime example is of course the air slot, which regularly doesn't see any enemy interaction at all until minute 10+.
While some, or even all, of the above is true for multiple other maps too, the most damning point of all is this one:
- Setons has a high player count.
Setons actually gets played enough that even "normal" 1k and below rated players often have this setons experience that hugely sets them apart from their evenly ranked peers.
Without the last point, I'd agree with you ftx.
I mean, if I want to grind a couple dozen hours of sandbox for a similarly specialized, low interaction map, I will achieve a similar level of skill advancement there as I would on setons. As a result I would be super strong on that specific map, but who cares. It would just be one person.
The problem lies in the fact that a significant percentage of our playerbase already has such a level of skills on setons. That percentage is large enough that you can expect to have at least one setoner in most match-made setons game
The result would be similar to, or maybe worse than, if the matchmaking algorithm just breaks whenever setons is chosen as a map, resulting in random +- 500 rating discrepencies between teams.
Note that this wont be that big of a problem for the >1.5k player population, as they'll mostly be able to adapt to 'unfair' games like that. (Also most of them have played at least a couple rounds of setons)
It will a problem though for the ~1k player population, i.e. by far the largest part of our playerbase. A 1k player with a practiced setons BO is leagues above a 1k w/o one and the rest of the team won't be able to adapt to that. At least I wouldn't have been able to at those ranks.