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    Reclaim balance suggestion

    Scheduled Pinned Locked Moved Balance Discussion
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    • biassB Offline
      biass @moses_the_red
      last edited by

      @moses_the_red said in Reclaim balance suggestion:

      Tagada said in Reclaim balance suggestion:

      This is a terrible idea and I've already answered why in another thread so don't even try to ruin this discussion by adding it here. If you do then I think it will be really healthy for this thread that your posts be removed as you do nothing but post your insane ideas around the forum and argue with people which demotivates everyone around to read through the threads and post anything meaningful.

      For all your inane shit talking, you've failed.

      Sorry but what was the point of posting this? The purpose of the balance forum is to propose the ideas to the balance team so it could be put into the next patch. Trying to act like you’re some second rate Ben Shapiro for no real reason literally damages everyone involved in the thread.

      • the balance team stops looking at player suggestions
      • higher rated players are not interested in giving feedback to suggestions because they don’t want to crawl through garbage
      • lower rated or newer players don’t get a seat at the table due to repeated negative experiences
      • you get a bad rep for being an idiot

      This has literally devolved into useless arguing, and you know that means something if I’m the one saying it of all people.

      Please allow the balance team to moderate the balance forums.

      1 Reply Last reply Reply Quote 3
      • KeeneK Offline
        Keene
        last edited by Keene

        I'm in support of a reclaim nerf. Having wrecks take longer to reclaim gives opponents more time to make a counter play. It also means if you have laid claim to a large mass field post-battle, your rate of absorbtion will slow down, meaning it will be easier to manage balancing the incoming mass.

        The only part I would want to keep the same is the rate engies reclaim hostile units. I feel it's important for an awake player to reclaim a raiding LAB or tank with a quick reclaim order. If a LAB can go toe to toe with a reclaiming engie and kill it, I think that takes away a "large" bit of early game micro that rewards players that put the attention and effort in.

        It would be very interesting to see how a significant slowdown in reclaim would affect how The Ditch is played.

        Mvk_-M 1 Reply Last reply Reply Quote 1
        • Mvk_-M Offline
          Mvk_- Banned @Keene
          last edited by

          @Keene Hostile versus Non-Hostile would be nice, but, in terms of faction vs same faction seems questionable.

          I understand the concept but not sure in a general sense how reasonable that is for alot of gameplay in FAF.

          The rest seems 50/50 back and forth, which for the current situation is without for say same outcome.

          Thanks

          epic-bennisE 1 Reply Last reply Reply Quote 0
          • epic-bennisE Offline
            epic-bennis Banned @Mvk_-
            last edited by

            @Mvk_ said in Reclaim balance suggestion:

            @Keene Hostile versus Non-Hostile would be nice, but, in terms of faction vs same faction seems questionable.

            I understand the concept but not sure in a general sense how reasonable that is for alot of gameplay in FAF.

            The rest seems 50/50 back and forth, which for the current situation is without for say same outcome.

            Thanks

            ????

            1 Reply Last reply Reply Quote 0
            • FemtoZettaF Offline
              FemtoZetta
              last edited by

              Most of his posts are gibberish like that.

              1 Reply Last reply Reply Quote 0
              • N Offline
                nick_
                last edited by

                maybe it is possible to make a mod that simply removes all reclaimables (rocks, trees, initial wrecks) from the map at game start? then people could play maps without initial reclaim and see how it actually affects the way games are played out. it would probably make games slower overall, but how much is hard to say.

                1 Reply Last reply Reply Quote 0
                • MachM Offline
                  Mach
                  last edited by

                  what about reclaim that appears after killing units

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Such a mod would be unranked meaning it would not get played more than likely.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Tagada Balance Team
                      last edited by Tagada

                      Manual reclaim in higher amounts (eg. clicking more then the biggest rocks) is only needed at 2k+ level so I don't understand this whole stance of "you need to click so many rocks, what a dumb mechanic". If you don't want to then don't do it and you and 99% of the player base will do just fine. Instead of clicking the rocks to get 50 more mass you can micro your tank and win easily a 1vs1 with your tank and get guess what 50 mass value out of it as well as possibility of raiding enemy expanding engie or get a more favorable trade later on with 3vs2. If we are talking about team games you can do exactly the same with tanks or early t1 bomber.

                      People that argue that manual reclaim in high amounts gives insane return of APM investments clearly don't understand this game and it's mechanics.

                      1 Reply Last reply Reply Quote 0
                      • ArranA Offline
                        Arran
                        last edited by

                        @Archsimkat I support your proposed reduction of reclaim rate. I however do not know to what degree of reduction would be appropriate.
                        @Keene your suggestion too keep the rate at which an engineer can reclaim hostile units is good and I support this notion.

                        1 Reply Last reply Reply Quote 1
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