Constant game crashes, need help figuring it out

@Jip I crashed 😞

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
    attempted to write memory at 0x02a649c0

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15298758.log /gpgnet 127.0.0.1:39014 /mean 1682.3143 /deviation 95.940895 /savereplay gpgnet://127.0.0.1:54990/15298758/snagglefox.SCFAreplay /country US /numgames 791

Callstack:
	Unknown symbol (address 0x0095854f)

Last 100 lines of log...

info: creating high fidelity terrain
info: creating high fidelity water
info: CWldSession::DoBeat() unknown entity id (0x2ff009f9) supplied in a pose update.
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
debug: Current gametime: 00:40:30
info: Called: CreateAeonBuildBaseThread
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: StartCommandMode order RULEUCC_Patrol
info: creating high fidelity terrain
info: creating high fidelity water
info: Called: CreateAeonBuildBaseThread
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/uea0203/uea0203_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:41:00
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/ura0107/ura0107_script.lua\000'
info: Called: CreateAeonBuildBaseThread
debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000'
debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000'
debug: Current gametime: 00:41:30
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: StartCommandMode order RULEUCC_Patrol
debug: Current gametime: 00:42:00
debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:42:30
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")

We Jinxed it 😞

Can you describe what happened right before the crash?

A work of art is never finished, merely abandoned

Sounds like i'm having the same issue! Did you find a solution?

java.lang.RuntimeException: Forged Alliance Crashed with exit code -805306369. See C:\ProgramData\FAForever\logs\game_15372054.log for more information
at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832)

@Chanto Do you have the information that the debugger provided you with? Including an exception code?

A work of art is never finished, merely abandoned