Why so gay thing exist?

0

He really only needed 1 shield over air/beach spawn and the expansion for beach and he would have saved 12 extra mexes from the novaxes.

Honestly turin could have just invested the 80kish mass he spent on 2 novaxes into an air win and killed all the mexes with strats like 6 minutes faster.

But yeah, this is basically the best possible case for novax. It's an extremely intensive map which makes preparing for novax to be painful compared to simply sending it to attack outlying mexes. I don't see why it being strong here is some mark of it being OP. Zthuees are strong on dark heart as well, but that doesn't mark them as OP.

0

zthuee strong on any map with water, wdym?

0

fyi you can use mobile shields to stop novax from killing stuff too, they build and move way faster than engineers building stationary shields

0

@FtXCommando said in Why so gay thing exist?:

Show me a replay of novax being the deciding factor in a game.

classic one.
https://www.youtube.com/watch?v=EQl544Y1uWE
Fairly recent one
https://www.youtube.com/watch?v=9Cm1-IwTREg

the problem is that in both of those games novax is kinda OP
But on something like astrocrater or gap novax will be mostly usefull to kill shields when they are falling under arty fire and not much else at all.

1

How is the LotS game an example of novax being OP? There’s like a list of a dozen errors that lost the game before novax even comes into the analysis. It’s cost efficient on the map yeah, but it hardly ever is the reason a game was decided. If it were, Cybran wouldn’t be the common pick on ditch and Seraphim wouldn’t be the common pick on sentons.

1

@keyser said in Why so gay thing exist?:

well that is false. It's true only if you kill the missile with the lazer, but this is bannable.

This issue should be fixed rather codewise.

Nuke projectile should get special armour, as was on ASF, and then set up special damage resistance for this projectile that will be damaged only and only by anti-nuke projectiles. It is not hard to do and it's better as ban people for doing something that game allows.

0

@keyser Why not just make the Yolona nuke invincible?

I never understood why natural parts of a 3D physics simulator sandbox RTS game were bannable.

Its like how they patched out bombing of ASF. Really nonsensical.

Just make asf fly higher than the bomber.

1

Here are my thoughts on the discussion at hand, and some suggestions.
To assess something you need to analyse facts, not opinions. Calculate the correct mass cost for the HP of the unit by comparing to 'balanced' units of similar function. Assess the worth of omni + radar as a numerical mass value while factoring in the radius of the intel provided. Apply comparative analysis between DPS of unit to be assessed with counterpart equivalent. Etc... I'd do this myself by I can't be bothered.
Some feedback on some of the main participants of the discussion:
myEmperor. You started off the discussion by quoting facts. Good start. However your arguments could have been stronger by applying constraints to what should be considered. This would have mitigated a portion of the misinterpretations and deviations from the issue of "is this unit priced correctly?".
Pearl12. Nice impartial arguments. Low use of emotive language was good to see.
FtXCommando. There was a fixation on the idea of "OP" which is different from imbalance. Additionally, you failed to set clear criteria for what would be necessary to prove if something was OP or not. Lastly, individual replays should not be used for assessment. Instead use metadata pertaining to aspects which are not assessable via the unit database.
Khada_Jhin. Excessive use of emotive language. This polarises the argument and provokes unnecessarily charged responses. In the future can you please explain how you obtained the facts which you quote?

1

Cringe post stop writing like you're defending a dissertation.