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    Request for campaign editor

    Scheduled Pinned Locked Moved Modding & Tools
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    • G
      GeneralJenson
      last edited by

      Is there anyone who can make a campaign editor for dummies like me that enjoys playing supcom fa by editing the campaign through the use of mods. I wanted to edit the scenarios, spawned units, and the amount of defenses to be built by ai enemies. I am poor in coding since I am not a brilliant like those people who can understand the codes in lua. Thank you for consideration.

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      • JipJ
        Jip
        last edited by

        Marlo and I discussed this a year ago (or two?) to make a drag-and-drop editor with nodes for campaign missions. I decided that it was too complicated / time consuming to make in comparison to the size of the audience that would use the editor.

        Working for campaign missions doesn't require you to make an AI - it requires you to understand how the OPAI (operation AI) works. And once you do, it is generally a matter of making copies of blocks of code, make the unit groups / markers in the editor, adjust the block accordingly to match the correct values and the OPAI takes care of the rest (such as rebuilding structures that are destroyed).

        I can highly recommend you to dive into that, as it is a skill that will not only help you make (dynamic and interesting) campaign related maps, but also understand programming in general more.

        A work of art is never finished, merely abandoned

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        • G
          GeneralJenson
          last edited by

          Ow I understand. Thank you for your earliest reply. Yap I need to work on understanding the basics.

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          • UvesoU
            Uveso
            last edited by

            @GeneralJenson

            also have in mind, you can always get help here or in our FAF Discord:
            https://discord.gg/jj9yGUP

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            • JipJ
              Jip
              last edited by

              Yes - and make sure to give yourself the mapper and modder roles. Then you have access to the right channels.

              A work of art is never finished, merely abandoned

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              • G
                GeneralJenson
                last edited by

                Thank you very much for the support.

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