Klutz's Map Emporium

Fixed the "double suns" lighting bug on Stickleback Ridge, and reworked the spawns of Tamara Pass, as well as uploading a draft of a new 1v1 map, Jacob's Ladder.

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I downloaded some of your maps a long while back to test out with my mod. They were really nice maps! I see you made your maps open to being modified. Hope you don't mind if I make a few Survival versions, possibly, in the future. And hope to see more asynchronous maps! I love asynchronous maps and they work really well for survival play!

@rama That's right! You're able to use any of my maps to create derivative works! All you have to do is credit me in the map description. And I'm glad to hear you like the asymmetric maps, I have a couple that I never finished that might be worth polishing up into a playable state.

Go on, have another, because you've behaved so nicely.

Carbide Canyon

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How a map looks at the beginning of prototyping (about 2 hours in)
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Versus how it looks at the end of prototyping (about 4 hours of work later)
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Version 2 of Adaptive Tourmaline (still under heavy work) now on the FAF vault
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Trying to make a red desert defrosting at the end of winter, what do you think?
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@captainklutz That looks delicious!

Was it supposed to look delicious?