One of the interesting things about Supcom is that it has a pretty unique way of differentiating factions-- it's not completely asymmetrical like Starcraft where the factions only really share a worker unit and the rest of their units are drastically different. Yet it's also not like some other RTS games where the factions are mostly identical aside from some unique units or abilities. Instead each of the four factions share unit roles (Like frigate, Strategic Bomber, MML) that have moderately different stats that allow every faction to pursue flexible playstyles while also making them have slight unique advantages here and there. Of course there are also some unique units to further spice things up like mobile stealth for Cybran or T3 subs for Seraphim, but that's not relevant here. I'm talking about how the game has different stats for universal units that all 4 factions share-- like T1 arty, T1 Tanks, T1 Bombers, T1 Frigates, T1 Transports... yet aside from about a 15 hp difference between the UEF and Cybran T1 interceptors (with Seraphim and Aeon in the middle) the T1 interceptors are so boringly identical. And due to the DPS of interceptors the HP differences are all lost to overkill anyways.
Apparently in vanilla Supcom they felt a tiny bit different (the UEF intie was pretty much equally effective but it had a lower rate of fire that one shot other inties) but come FA even that was done away with. I know that this is probably for game balance, as the air game is super important at all parts of the game, but even at T3 the ASF who ostensibly need to be more equally balanced are more unique-- the Cybran Gemini has stealth and missiles. I'm not asking for differences as drastic as Mantis vs. Aurora, but couldn't we at least make the stats of the inties feel different? Give the Cyclone back its weightier, lower ROF cannon?